Hey people. First, be nice, civil, think out your arguments, agree to disagree, think of how each class is affected and each suggestion would contribute to the goals of a map (fun, ease of mastery, low confusion level, not a turtle fest, etc). Post your suggestions/comments of the new blackmesa that you think DragonHill should implement in his already awesome map.
For instance: Take out the barrels at A. A is sniper and scout territory, as the rest of mesa is very closed quaters. The cover makes it harder to snipe and harder to scout. Soldier get a HUGE advantage by shooting splash damage on the barrels. They also make transportation a huge pain in the behind. OR make the barrels explosive so that barrels will be destroyed at the beginning in the map, just like windows/grates/vent caps.
I'll put a list up after each post and hopefully this will be the best way for DH to gather all the changes the community wants him to make. I'll put a pros and cons section after each suggestion so people can add what could be great or bad about each suggestion.
Post on!
Suggestions:
Lack of choke points.
The blast doors should stay the way they were when you could only open them from one side. The switch removes its purpose. Since they almost always get left open it removes a lot of dynamic from the map. The crab rooms with the small vent door to get to the final cap points has become totally useless.
The spawn door to A should only go to A and not to the vent system above the respawn area. As is, it makes attacking the final point even crazier.
For instance: Take out the barrels at A. A is sniper and scout territory, as the rest of mesa is very closed quaters. The cover makes it harder to snipe and harder to scout. Soldier get a HUGE advantage by shooting splash damage on the barrels. They also make transportation a huge pain in the behind. OR make the barrels explosive so that barrels will be destroyed at the beginning in the map, just like windows/grates/vent caps.
I'll put a list up after each post and hopefully this will be the best way for DH to gather all the changes the community wants him to make. I'll put a pros and cons section after each suggestion so people can add what could be great or bad about each suggestion.
Post on!
Suggestions:
Lack of choke points.
The blast doors should stay the way they were when you could only open them from one side. The switch removes its purpose. Since they almost always get left open it removes a lot of dynamic from the map. The crab rooms with the small vent door to get to the final cap points has become totally useless.
The spawn door to A should only go to A and not to the vent system above the respawn area. As is, it makes attacking the final point even crazier.
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The barrels should be lowered so you can actually climb on them and fight on them too.





