- Joined
- Jul 17, 2007
- Messages
- 139
Well, I've started working on the guide, but there is soooooo much about Avalanche. Like where sniping spots and mg spot are, but then there are the seemingly infinite routes the other classes could go. But for now this is just a sample. Let me know your opinions.
1. Allied
Allied are at a disadvantage because of where they are (at the bottom of the hill). There are many threats to look out for, especially if a player chooses to rush the Middle Flag (also known as the Fountain, or just plain Mid), or if a player chooses to go into church.
A. Middle Route(Church Included):
1. MG42
One of the early killers of the round, the MG42 will probably be placed on the ledge over the Axis Second Flag. In the hands of the a veteran gunner, he will probably mow down everyone he can see trying to enter the church or trying to capture the Mid. Even in the hands of a new player, he is still a threat. The best way to eliminate this threat is by sniping him or hitting him with a rocket. If one of the Allied snipers can set up early either from the crack of the Yellow Apartment Building or in the Fake Doorway before the Church Entrance, they can sniper him down from his perch. A rocket can also take him down, again, either from the corner of the Apts., or in the crack in the Yellow Apt. If a sniper or rocket cannot take him down fast enough, try using smoke grenades to make him fire into the cloud. You have a better chance of living that way. Try to place the smoke in between the closest sandbag to the Mid and the Church Entrance, or place it near that same sandbag.
2. Snipers
That ledge is a great spot for the Germans. Yes, the same ledge where the MG42 may possibly be set up can also be a home for a sniper. If the sniper is talented, he may be able to pick off a number of people heading for the Mid or the Church. But the sniper can also be taken down the same way as the MG, either let him take a taste of his own medicine, or send a rocket to his face.
3. Grenades
This is one of the reasons why rushing the Mid can be tough. As Allied, there is almost no way to get your grenades to their “kill zone”, but they sure can throw their grenades to yours. It physics, you’re on the bottom of the hill throwing your grenades up, they are on the top throwing down, they obviously have the advantage in grenades. Because not only do they throw farther, but with the downward slope, they can go even farther down if not cooked. Unfortunately, I cannot think of a way to avoid grenades except if you are the first out of the spawn and in the relative safety of the Church, or in the relative safety of the Apts.
4. Panzerschreck
This maybe something you might not see every round, but still is a threat. That same ledge for the sniper and MG can also house a rocket class to send a round down to the “kill zone”. Either by being timed right or just lucky, he may get one or more kills, depending on how bunched up the Allied team is. The guy with the rocket may also be in the V Crack. Usually they fire only one round then move to another spot, but if he still lingers, then pick him off with a sniper or send a rocket back to say, “Thanks for staying!”
And theres more to come! xD
What You Must Expect at the Start of the Round
1. Allied
Allied are at a disadvantage because of where they are (at the bottom of the hill). There are many threats to look out for, especially if a player chooses to rush the Middle Flag (also known as the Fountain, or just plain Mid), or if a player chooses to go into church.
A. Middle Route(Church Included):
1. MG42
One of the early killers of the round, the MG42 will probably be placed on the ledge over the Axis Second Flag. In the hands of the a veteran gunner, he will probably mow down everyone he can see trying to enter the church or trying to capture the Mid. Even in the hands of a new player, he is still a threat. The best way to eliminate this threat is by sniping him or hitting him with a rocket. If one of the Allied snipers can set up early either from the crack of the Yellow Apartment Building or in the Fake Doorway before the Church Entrance, they can sniper him down from his perch. A rocket can also take him down, again, either from the corner of the Apts., or in the crack in the Yellow Apt. If a sniper or rocket cannot take him down fast enough, try using smoke grenades to make him fire into the cloud. You have a better chance of living that way. Try to place the smoke in between the closest sandbag to the Mid and the Church Entrance, or place it near that same sandbag.
2. Snipers
That ledge is a great spot for the Germans. Yes, the same ledge where the MG42 may possibly be set up can also be a home for a sniper. If the sniper is talented, he may be able to pick off a number of people heading for the Mid or the Church. But the sniper can also be taken down the same way as the MG, either let him take a taste of his own medicine, or send a rocket to his face.
3. Grenades
This is one of the reasons why rushing the Mid can be tough. As Allied, there is almost no way to get your grenades to their “kill zone”, but they sure can throw their grenades to yours. It physics, you’re on the bottom of the hill throwing your grenades up, they are on the top throwing down, they obviously have the advantage in grenades. Because not only do they throw farther, but with the downward slope, they can go even farther down if not cooked. Unfortunately, I cannot think of a way to avoid grenades except if you are the first out of the spawn and in the relative safety of the Church, or in the relative safety of the Apts.
4. Panzerschreck
This maybe something you might not see every round, but still is a threat. That same ledge for the sniper and MG can also house a rocket class to send a round down to the “kill zone”. Either by being timed right or just lucky, he may get one or more kills, depending on how bunched up the Allied team is. The guy with the rocket may also be in the V Crack. Usually they fire only one round then move to another spot, but if he still lingers, then pick him off with a sniper or send a rocket back to say, “Thanks for staying!”
And theres more to come! xD





