"sv_pure" Discussion

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Pew Pew

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Since the old thread was closed before I had a chance to reply to the people who posted in it, I'm making another thread. I'm not trying to MAKE the servers use sv_pure, I'm merely suggesting it. I hope I didn't mean any offense in any way to anyone. I'm sorry if by making this second thread, I am breaking the rules. If I am, please delete this thread.

What I forgot to mention in the previous thread:
"sv_pure" has three different settings: 0, 1, and 2.

0 means all custom materials are allowed. This does not mean they need to delete these materials to enter the server, it means that the server makes the client use the original materials found in the GCF files.

1 means CERTAIN materials must be the same as the server files, meaning the server administrator chooses what materials must be original, and what materials don't need to be.

2 means all of them must be the same, or better explained, no custom materials at all.

As people who responded to my previous thread stated before: "We would not want sv_pure enabled because we will not be able to use skinned guns and players."

-Well-

What if the servers used sv_pure 1 to restrict all the map materials, but allow all the character/weapon materials? I'm sure the mapper could easily compile a list of materials used in the map, and those could be added to the block list. That way, people who come into the server with custom weapons and characters can still enjoy them.

Discuss!
 
Makes it so wallhackers cant wall, and people can still use skinned weapons and characters.
 
Well not everyone uses skined wallhacks, there are programs, so u won't stop all wallers, but it's better than nothing I guess
 
People who use programs would get VAC banned eventually, and I'm sure most people out there aren't willing to risk their Steam accounts.
 
We will never put sv_pure on the servers, ill leave this thread open for now though.
 
We will never put sv_pure on the servers, ill leave this thread open for now though.

Interesting.

Is there a reason behind this?

In my opinion, anything that furthers an equal playing field for all only makes eGO look better. Is there some scenario that I'm not aware of where a player having custom map materials would NOT be used for nefarious reasons?
 
for some reason my aug skin is always denied

Probably because of consistency check. I'm not sure how exactly consistency works, but some skins will work and some won't, so just try another maybe.

Interesting.

Is there a reason behind this?

In my opinion, anything that furthers an equal playing field for all only makes eGO look better. Is there some scenario that I'm not aware of where a player having custom map materials would NOT be used for nefarious reasons?

Agreed, but it's all the server manager's decisions. I don't see a reason WHY it shouldn't be allowed, but everyone has their own opinions.
 
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!up Drogos

Interesting.

Is there a reason behind this?

In my opinion, anything that furthers an equal playing field for all only makes eGO look better. Is there some scenario that I'm not aware of where a player having custom map materials would NOT be used for nefarious reasons?

I'm repeating his sentence because it is written so well and to the point:


"In my opinion, anything that furthers an equal playing field for all only makes eGO look better."
 
i think we should..there are a lot of wall hackers that join the server and continue to play without being banned or kicked
 
Interesting.

Is there a reason behind this?

In my opinion, anything that furthers an equal playing field for all only makes eGO look better. Is there some scenario that I'm not aware of where a player having custom map materials would NOT be used for nefarious reasons?

I'm repeating his sentence because it is written so well and to the point:


"In my opinion, anything that furthers an equal playing field for all only makes eGO look better."

We run public servers, not competition or CAL servers. PUBLIC SERVERS fellas. we allow anyone to join. Im not gonna ask everyone to remove their skins or custom models to enter our server. It would help with the wall hackers , yes. Only our members would play in there though. no one else would be able to join if they had skins.

If your a pub, you join a server and it tells you that the server is forcing consistancy on your M4 skin. do you remove it and play? or do you join another server that allows you to enter with it. I know I would head over to a different server.

Also, you guys must not know the ENDLESS ways to use hacks. EA uses a "hook" type configuration to where the hacks are not even on your machine. Its a login that overrides your current settings, hence being not dectable by VAC.

We will ALWAYS have cheaters. Thats why we have admins.
 
Makes it so wallhackers cant wall, and people can still use skinned weapons and characters.

Doesn't make sense, wallhackers can still use their hacks ingame, thats why they are vac secure not sv_pure secure. There are two kinds of hacks, material and well I guess "non material", 9 times out of 10 its is non material private hacks, meaning you have to buy them (i.e Ehancedaim or Organner) these are 100% VAC UNDETECTABLE and mostly CAL Proof. The way the server configurations are set cannot help with the endless isue of hacking.

People who use programs would get VAC banned eventually, and I'm sure most people out there aren't willing to risk their Steam accounts.

Wrong again, not all hacks are detected, just those that VAC scans/detects and exploits. If you look on HLSTATS VAC Ban page you will notice 200-500 names, in reality there are twice as many if not three times as many.

MostlyHarmless said:
We will ALWAYS have cheaters. Thats why we have admins.
!up Mostly
!up legend
+infinity
 
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Doesn't make sense, wallhackers can still use their hacks ingame, thats why they are vac secure not sv_pure secure. There are two kinds of hacks, material and well I guess "non material", 9 times out of 10 its is non material private hacks, meaning you have to buy them (i.e Ehancedaim or Organner) these are 100% VAC UNDETECTABLE and mostly CAL Proof. The way the server configurations are set cannot help with the endless isue of hacking.



Wrong again, not all hacks are detected, just those that VAC scans/detects and exploits. If you look on HLSTATS VAC Ban page you will notice 200-500 names, in reality there are twice as many if not three times as many.


!up Mostly
!up legend
+infinity

agreed fully! in my opinion vac needs to be revamped and done over.
 
Quix said:
agreed fully! in my opinion vac needs to be revamped and done over.

Yea, VAC is by far the worst anti-cheat ever created, ESEA is the best. Then it goes CEVO (CMN3) and finishing with CPL (which the same as CAL).
 
We run public servers, not competition or CAL servers. PUBLIC SERVERS fellas. we allow anyone to join. Im not gonna ask everyone to remove their skins or custom models to enter our server. It would help with the wall hackers , yes. Only our members would play in there though. no one else would be able to join if they had skins.

If your a pub, you join a server and it tells you that the server is forcing consistancy on your M4 skin. do you remove it and play? or do you join another server that allows you to enter with it. I know I would head over to a different server.

We will ALWAYS have cheaters. Thats why we have admins.

They'd be able to join, because how sv_pure works is that it forces the client to ignore the materials in the /materials/ folder and use materials located in the GFC files. If you've ever re-installed CSS and had to re-install some skins, you'll notice that there IS no materials file, even if you played in some servers. The reason is because the source of the original materials is in the GCFs. Skins work because when you join a server, the sv_pure value will determine whether the client will use materials from /materials/ or from the GCFs. In simpler words: you don't need to remove any of already custom skins for people to play on the server.

Doesn't make sense, wallhackers can still use their hacks ingame, thats why they are vac secure not sv_pure secure. There are two kinds of hacks, material and well I guess "non material", 9 times out of 10 its is non material private hacks, meaning you have to buy them (i.e Ehancedaim or Organner) these are 100% VAC UNDETECTABLE and mostly CAL Proof. The way the server configurations are set cannot help with the endless isue of hacking.

It can help. Consider that you said there are 200 - 300 hackers. If what you say is true about 1/10 using material wall hacks, it would eliminate 20 - 30 hackers. That's not a difference? Material wallhacks do not NEED to be VAC secured as you stated, because they're only skins, which the developers added to the engine on purpose, just like bunny-hopping. The sv_pure command was added in a later update BECAUSE people were abusing the ability to modify material editing.

Wrong again, not all hacks are detected, just those that VAC scans/detects and exploits. If you look on HLSTATS VAC Ban page you will notice 200-500 names, in reality there are twice as many if not three times as many.

I guess that's true, but just note that I said they would EVENTUALLY get banned. I now correct my previous statement with: the MIGHT eventually get banned.

The point of me suggesting sv_pure is to eliminate SOME hackers, I never stated it would be possible to eliminate 100% of the hackers.

Edit: :P VAC3 Anti Cheat.
I'm pretty sure the best anti-cheat would be everyone playing in the same room with a supervisor :D
 
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