- Joined
- Jul 16, 2008
- Messages
- 1,113
Hmm. I shall give it another try at home. But whenever I turned multicore on or off, CRASHTASTIC. However, while the game was running, I noticed less of a slowdown during heavy action, say a simultaneous rush to the middle point of warpath by both teams.
I see some of you wondering... if I have multicore off, why do I still crash?
The key is, this update rewrote the ENTIRE VIDEO PIPELINE to support multicore. It's not that Valve didn't WANT multicore, it's just that the code expects to run on only one core, ever (for you nerds out there, look up deadlocks and reenterant and thread-safe). So, while other bits of the game could spread out on multiple cores, rendering was always trapped on one.
I have a Phenom Tricore; each core itself is 2.1GHz, but I have three of them. As far as the TF2 renderer was concerned, I was running the game on a 2.1GHz computer, which wouldn't be "enough" even 4 years ago
But, even if your game is only running on one core (multicore: off), it's still running through the new reentrant thread-safe core.
Why "ruin" spring break? (1) Valve tested it inhouse, and it worked great, but they needed to see what would happen in the real world (I've talked about this at length), and (2) Valve could guarantee 2 million testers
On the minus side, I haven't been able to play TF2 because, on my specific hardware configuration, it's crash-city. On the plus side, however, I've been playing a free game called Nexuiz, which is Quake-style deathmatch for free and open source, and I've been having a blast.
I see some of you wondering... if I have multicore off, why do I still crash?
The key is, this update rewrote the ENTIRE VIDEO PIPELINE to support multicore. It's not that Valve didn't WANT multicore, it's just that the code expects to run on only one core, ever (for you nerds out there, look up deadlocks and reenterant and thread-safe). So, while other bits of the game could spread out on multiple cores, rendering was always trapped on one.
I have a Phenom Tricore; each core itself is 2.1GHz, but I have three of them. As far as the TF2 renderer was concerned, I was running the game on a 2.1GHz computer, which wouldn't be "enough" even 4 years ago

But, even if your game is only running on one core (multicore: off), it's still running through the new reentrant thread-safe core.
Why "ruin" spring break? (1) Valve tested it inhouse, and it worked great, but they needed to see what would happen in the real world (I've talked about this at length), and (2) Valve could guarantee 2 million testers

On the minus side, I haven't been able to play TF2 because, on my specific hardware configuration, it's crash-city. On the plus side, however, I've been playing a free game called Nexuiz, which is Quake-style deathmatch for free and open source, and I've been having a blast.


















