dod_orange_bridge is almost here!

Thanks for the comments and suggestions guys, it's always good to incorporate ideas that the gamers want to see....that's how you get a successful product.


To manslayer111, in my post I said that I would be adding a lot of cover and detai. What I've shown you all right now is just the very basic layout.

Here's how my map works:

Currently I have 3 bridges. 1 main big one which will have a lot of heavy close quarters combat. 2 Side bridges which are very narrow, and will be much clearer. There is another bridge/catwalk directly below the main bridge (not sure if you can see it in the pics) which runs parallel, and will branch off into a small network of narrow pathways underneath the main bridge. There will be at least 4 flags, one on the main bridge, one by each spawn, and at least one beneath the main bridge.
I'll be doing some displacement surfaces to limit camping even more. It may looks very wide open, but I plan to limit that quite a bit.
 
[quote1188936089=manslayer111]
I don't mean to advertise, but I hear you are looking for a good sniper map.

Well, the map I'm working on that is nearly done is called dod_orange_corridors. It will be a decent sniper map, and it WILL have lighting, it wont be fullbright.



From now on do not advertise -Blazing Heat
[/quote1188936089]



He said he wasn't done and is adding stuff....
 
[quote1188936089=manslayer111]
I don't mean to advertise, but I hear you are looking for a good sniper map.

Well, the map I'm working on that is nearly done is called dod_orange_corridors. It will be a decent sniper map, and it WILL have lighting, it wont be fullbright.
[/quote1188936089]




lol, hijack much?



Anyway, I've justed added a bridge side tower which will house the middle flag, it will be one massive choke point....good luck fighting over that one :P
 
[quote1188942122=Dròó]
Thanks for the comments and suggestions guys, it's always good to incorporate ideas that the gamers want to see....that's how you get a successful product.


To manslayer111, in my post I said that I would be adding a lot of cover and detai. What I've shown you all right now is just the very basic layout.

Here's how my map works:

Currently I have 3 bridges. 1 main big one which will have a lot of heavy close quarters combat. 2 Side bridges which are very narrow, and will be much clearer. There is another bridge/catwalk directly below the main bridge (not sure if you can see it in the pics) which runs parallel, and will branch off into a small network of narrow pathways underneath the main bridge. There will be at least 4 flags, one on the main bridge, one by each spawn, and at least one beneath the main bridge.
I'll be doing some displacement surfaces to limit camping even more. It may looks very wide open, but I plan to limit that quite a bit.
[/quote1188942122]



Thanks for showing us the pics and letting us critque it :P Sounds like a sweet map! Finish it soon so I can play it! lol
 
[quote1188943956=50centricher]
that is going to be a hard map
[/quote1188943956]



:D

made easier by the secrets I'm gonna add.....but you have to find those on your own :)






Oh by the way, does anybody know how to get light_environment to work? I've been playing around with it but I can't actually seem to get it to give off any light, right now I'm relying on normal "light" entities.
 
[quote1188945130=Dròó]

:D

made easier by the secrets I'm gonna add.....but you have to find those on your own :)


Oh by the way, does anybody know how to get light_environment to work? I've been playing around with it but I can't actually seem to get it to give off any light, right now I'm relying on normal "light" entities.
[/quote1188945130]


I know a lot about it for css, but not much for DODS.
Here are some settings I have seen work in other dods maps my friends have shown me...
------------------------------------------
Pitch blah blah: -57 187 0
Pitch: -57
Brightness: 250 241 192 600
Ambient: 209 227 237 200
Brightness HDR: 250 241 192 500
Ambient HDR: 209 227 237 200
------------------------------------------

Also, you guys don't have to act like I'm being a dick by showing my map. Y'all were talking about a sniper map, so I showed mine, I advertised no more than threads advertise maps or ideas.
 
Hmmmmm, I'll try those settings....I did manage tog et it to work though, not sure what the problem was.

As far as debris went, I was actually thinking of adding some DoD:S models to the map....I already have sandbags and some doors. I hope that doesn't take away from he orangyness.

If I try to make tanks and jeeps and stuff myself and make them orangey....it's gonna take a LOT longer to make lol.
 
[quote1188947120=Dròó]
Hmmmmm, I'll try those settings....I did manage tog et it to work though, not sure what the problem was.

As far as debris went, I was actually thinking of adding some DoD:S models to the map....I already have sandbags and some doors. I hope that doesn't take away from he orangyness.

If I try to make tanks and jeeps and stuff myself and make them orangey....it's gonna take a LOT longer to make lol.
[/quote1188947120]

I can make the tanks, It wont take me a few minutes I hope.

I can do the tanks, but not the jeeps.
 
Hey if you want to I'll see if I can put them in...


I'm having a little trouble figuring how I want to set up the spawns and near spawn flags....I may end up having to re-release the map if what I have right now doesn't play too well.
 
is there gonna be the "nade spawn to all hell" on this map or wil lthe spawn area be protected from camping?
 

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