- Joined
- Feb 12, 2009
- Messages
- 495
The promised INS_Buhriz update has already been completed and uploaded to Valve's servers, it will be deployed to your computers sometime in the next few hours (please allow some time as this is a process beyond our control). Changelog:
* Added destroyed section to bridge, accessible from the ground and bridge interior, with larger capture radius.
* Modified village with new structures, balconies, and vantage points.
* Significant increase of prop and terrain cover throughout the map.
* Light, fog, and shadow improvements.
* Overall performance optimization.
From the previous version, over 700 screenshots were taken by the test team. Hundreds of bugs have been fixed (textures, displacements, floating objects, gaps, manor and major issues of every kind, etc). Obviously, some smaller bugs still might be found but we hope you will enjoy this new compile. We are sure we'll see it becoming more frequent on your server's rotations, and of course on clan matches!
For the impatient - we remain committed to releasing INS_Karam as soon as it's ready and will be working on it right away. Other maps such as INS_Ramadi are undergoing some important work too.
As some of you already know, INS_Sinjar is being updated and we'll post another extended article on this website next week to inform you of its new features. There are some exciting layout changes we can't wait to tell you about - part of a new effort to bring that map up to the top of the most played list!
Stay tuned!
From http://insmod.net/ Yay! See you guys there





















