- Joined
- Sep 23, 2008
- Messages
- 393
Don't get me wrong here, I'm not trying to defend WoW or anything, but what is the difference between playing a Steam game all day and playing WoW all day?
Admiral, to be honest with you the game really sucks right now... and won't get better. When WoW first came out it was a very good game and was the most fun it's been. They released the first expansion pack (The Burning Crusade) and it got easier and less fun, especially with the introduction of Arena PvP. But, many players still managed to play it like me and it wasn't THAT bad. Then finally the new expansion, Wrath of the Lich King, came out and they made the game extremely easy and boring. They were also extremely lazy in producing it because a big portion of the new gear (items) are the same models and textures that gear had Pre-BC (when 60 was the level cap).
I really don't think playing it is worth anymore, especially with Diablo3 coming out in the years to come, BUT, to contribute to your thread positively I will give you advice.
Do not make a Shaman. Shamans suck, they get owned by everything. And don't think I am saying this out of hate, I love my Shaman, he's my only LVL70 (yes, and he is staying 70) and I enjoy playing him. The problem is they get owned by everything. With the release of Dual Spec (being able to have 2 sets of talents at once) you don't need to really worry about "if I want to PvP/PvE what character should I make" because you can have both a PvE and PvP spec on your character, assuming you're LVL80 and spent the 1000g buying Dual Spec.
In PvE:
Warrior - tanks bosses OR does DPS. (does good DPS if well geared)
Rogue - does DPS. (ezmoad to PvE with)
Hunter - does DPS. (lolz)
Priest - heals people OR does DPS. (not too many DPS priests get to do endgame PvE though)
Paladin - tanks bosses OR heals people OR does DPS. (versatile, dominates in both PvE and PvP at the moment)
Warlock - does DPS. (very good DPS)
Mage - does DPS. (very good DPS)
Shaman - does DPS. (good DPS, gets destroyed in PvP)
Death Knight - mainly DPS, few tanking DKs (very good DPS, but overpopulated)
I don't feel like you need me to explain what their roles are in PvP, since you won't be doing any serious PvP until LVL80 and by then you will have a general idea of what to do in PvP.
Now onto professions, most professions will fetch lots of gold, but also cost a lot to level up. Your choice of profession, at least for your first character, should be something useful to that character's class. So if you play a Warrior you might want to be a Blacksmith to make armor and weapons for yourself as you level up. It is very important to get First Aid on all characters regardless of class/abilities. It is something that comes in handy all the time and it might be a struggle to level both First Aid and Tailoring since they both use cloth that you find, but it is very much worth it.
Professions (including First Aid):
Blacksmithing - make useful Mail armor and at higher levels Plate armor, also makes weapons such as swords and axes. Requires Metal Ore gained through Mining.
Tailoring - make useful Cloth garments and at higher levels make very good items for Cloth users. Requires Cloth dropped from Humanoids (Humans, Human-like creatures) and found.
Alchemy - make useful potions that raise your stats temporarily and at higher levels create flasks (potions that last for hours) that are needed in endgame PvE battles. Requires Herbs gained through Herbalism.
Enchanting - make wands and enchant your armor and weapons with extra stat bonuses, at higher levels sell your enchants to players looking for a boost in power. Requires materials gained through Disenchanting (not a profession, but a skill that comes with Enchanting) Uncommon items and up (green/blue/purple texted items). Goes well with left over Cloth garments from Tailoring.
Leatherworking - make Leather armor and at higher levels make Mail armor. Requires animal hide obtained through Skinning dead beasts (animals).
As you can see, all the professions depend on another to prosper, since it will be your first character and you don't have the funds to just buy the materials from the auction house, getting the profession needed for the materials is a very smart choice. Warriors use Mail armor in the beginning, at LVL40 they learn to use Plate armor. Hunters use Leather armor in the beginning, at LVL40 they learn to use Mail armor, which is why Leatherworking allows you to make Mail pieces later, designed for hunters. If you just want to make money and don't really care about actually making the items you can always combine gathering professions for profit. Like taking a mixture of Mining, Skinning, and Herbalism. You can mine ore, skin hides, and pick herbs and just sell them for profit, not really reccommended for a first character just because it's fun to level a profession that will be of use to you later.
I sort of went overboard on these, uh, tips.... I guess. But, I just want to make sure you make the right choice in class and profession.
REVIEW:
Don't make a Shaman.
Always learn First Aid and level it.
Not reccommended to take pure money professions for first character(s).
Don't make a Shaman.
SOMETHING I FORGOT TO MENTION:
Before you make your character, whatever class you decide to be make sure to pick the right race. If you don't pick the right race your class won't be the best it can be. Certain races are better for certain classes. If you are having trouble distinguishing what race is good and what race is bad, you can PM me or post here and I will get back to you as soon as I can. I am available all day today and most of tomorrow, then just a couple times through-out the week, but if you can't get a hold of someone here you can just go to the World of Warcraft Forums and (depending on what class you picked) go to your class' forum section and there should be a sticky with information regarding what to do with it.
Hope this helped, sorry for the big long post, good luck!
Admiral, to be honest with you the game really sucks right now... and won't get better. When WoW first came out it was a very good game and was the most fun it's been. They released the first expansion pack (The Burning Crusade) and it got easier and less fun, especially with the introduction of Arena PvP. But, many players still managed to play it like me and it wasn't THAT bad. Then finally the new expansion, Wrath of the Lich King, came out and they made the game extremely easy and boring. They were also extremely lazy in producing it because a big portion of the new gear (items) are the same models and textures that gear had Pre-BC (when 60 was the level cap).
I really don't think playing it is worth anymore, especially with Diablo3 coming out in the years to come, BUT, to contribute to your thread positively I will give you advice.
Do not make a Shaman. Shamans suck, they get owned by everything. And don't think I am saying this out of hate, I love my Shaman, he's my only LVL70 (yes, and he is staying 70) and I enjoy playing him. The problem is they get owned by everything. With the release of Dual Spec (being able to have 2 sets of talents at once) you don't need to really worry about "if I want to PvP/PvE what character should I make" because you can have both a PvE and PvP spec on your character, assuming you're LVL80 and spent the 1000g buying Dual Spec.
In PvE:
Warrior - tanks bosses OR does DPS. (does good DPS if well geared)
Rogue - does DPS. (ezmoad to PvE with)
Hunter - does DPS. (lolz)
Priest - heals people OR does DPS. (not too many DPS priests get to do endgame PvE though)
Paladin - tanks bosses OR heals people OR does DPS. (versatile, dominates in both PvE and PvP at the moment)
Warlock - does DPS. (very good DPS)
Mage - does DPS. (very good DPS)
Shaman - does DPS. (good DPS, gets destroyed in PvP)
Death Knight - mainly DPS, few tanking DKs (very good DPS, but overpopulated)
I don't feel like you need me to explain what their roles are in PvP, since you won't be doing any serious PvP until LVL80 and by then you will have a general idea of what to do in PvP.
Now onto professions, most professions will fetch lots of gold, but also cost a lot to level up. Your choice of profession, at least for your first character, should be something useful to that character's class. So if you play a Warrior you might want to be a Blacksmith to make armor and weapons for yourself as you level up. It is very important to get First Aid on all characters regardless of class/abilities. It is something that comes in handy all the time and it might be a struggle to level both First Aid and Tailoring since they both use cloth that you find, but it is very much worth it.
Professions (including First Aid):
Blacksmithing - make useful Mail armor and at higher levels Plate armor, also makes weapons such as swords and axes. Requires Metal Ore gained through Mining.
Tailoring - make useful Cloth garments and at higher levels make very good items for Cloth users. Requires Cloth dropped from Humanoids (Humans, Human-like creatures) and found.
Alchemy - make useful potions that raise your stats temporarily and at higher levels create flasks (potions that last for hours) that are needed in endgame PvE battles. Requires Herbs gained through Herbalism.
Enchanting - make wands and enchant your armor and weapons with extra stat bonuses, at higher levels sell your enchants to players looking for a boost in power. Requires materials gained through Disenchanting (not a profession, but a skill that comes with Enchanting) Uncommon items and up (green/blue/purple texted items). Goes well with left over Cloth garments from Tailoring.
Leatherworking - make Leather armor and at higher levels make Mail armor. Requires animal hide obtained through Skinning dead beasts (animals).
As you can see, all the professions depend on another to prosper, since it will be your first character and you don't have the funds to just buy the materials from the auction house, getting the profession needed for the materials is a very smart choice. Warriors use Mail armor in the beginning, at LVL40 they learn to use Plate armor. Hunters use Leather armor in the beginning, at LVL40 they learn to use Mail armor, which is why Leatherworking allows you to make Mail pieces later, designed for hunters. If you just want to make money and don't really care about actually making the items you can always combine gathering professions for profit. Like taking a mixture of Mining, Skinning, and Herbalism. You can mine ore, skin hides, and pick herbs and just sell them for profit, not really reccommended for a first character just because it's fun to level a profession that will be of use to you later.
I sort of went overboard on these, uh, tips.... I guess. But, I just want to make sure you make the right choice in class and profession.
REVIEW:
Don't make a Shaman.
Always learn First Aid and level it.
Not reccommended to take pure money professions for first character(s).
Don't make a Shaman.
SOMETHING I FORGOT TO MENTION:
Before you make your character, whatever class you decide to be make sure to pick the right race. If you don't pick the right race your class won't be the best it can be. Certain races are better for certain classes. If you are having trouble distinguishing what race is good and what race is bad, you can PM me or post here and I will get back to you as soon as I can. I am available all day today and most of tomorrow, then just a couple times through-out the week, but if you can't get a hold of someone here you can just go to the World of Warcraft Forums and (depending on what class you picked) go to your class' forum section and there should be a sticky with information regarding what to do with it.
Hope this helped, sorry for the big long post, good luck!
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