Jarate...What now?

Anyone else think there just playing a prank on everyone F5ing it to get them pre-occupied while they finish it up.

Cut, I pray to God and all that is holy that you are right. But somehow, I get this sinking feeling in the pit of my stomach that this might be real. Sure, Jarate was great for a laugh, because it was too ridiculous and juvenile to be in this game. That, in a sentence, is why Valve has - for the first time in TF2 - really disappointed me with this.

Please say it's a joke, so I can laugh and enjoy a real unlockable, not a 3rd grade potty joke.
 
personally i think that Jarate is going to be a really helpful item. However, I'm not so much of a fan of the Razorback. I don't like the idea of having an item that is only useful against ONE CLASS. The spy is just one class out of the 9 classes in the game, so the razorback doesn't seem like it will come in handy. Besides, how hard is it to check for spies every once in a while as a sniper? I'm used to it, so spies aren't that huge of a threat to snipers.

I don't like to be one of those people that just complain and complain all day about the updates, and I'll happily try to unlock all the items just for the sake of trying them out. But I'll really judge the items once i get my hands on them, and so should any other player of TF2
 
It looks like Valve has gone an awful lot out of the way to give the sniper some anti-spy stuff which is near worthless for anything else. Heavy is a big target of the spy and sniper and they didn't get squat. IMO, Valve has really dropped the ball on this.

Sorry, doubleposting because I thought this was worth a reply as well.

The way I see it, and this is open to debate, is that a good heavy can really minimize the thread that spies and snipers are to him. He definitely can't eliminate it, that's for sure. This is very much a rock-paper-scissors match kind of game like that. But, a heavy that watches his back, avoids areas where he can be easily sniped, knows how to move, etc., can really minimize the threat of his "enemy classes." A sniper, though, spends sooooooo much time scoped in, whether it be waiting for the shot or charging up. The charging part of it is one of the big reasons the sniper's vulnerable - he wants full power, which means he wants to scope in and stay scoped in. The Huntsman has helped with that a bit with a much shorter charge time. But basically, the sniper is the OPPOSITE of the heavy: A very good and effective heavy minimizes the risks of his enemy classes. A good sniper, just by doing what makes him a good sniper, makes himself much more vulnerable to spies, because he's sitting still (or moving very very slowly).

Sure, a sniper can do a bit to make himself less vulnerable to spies, that also doesn't hinder his ability to snipe well...sit in a corner or on a wall, sure. But the revolver can take him down in 3 shots maximum at point blank range, and he won't have time to react if he's already scoped in. Best case scenario, he scopes out and starts to run or fight, but his health is already flashing red. Not looking too good for him there.

So, I'm neither advocating nor bashing this choice by Valve, but I have a feeling this is the kind of talking point they'd bring up in their office when they talk about balance in unlockables.

Besides, how hard is it to check for spies every once in a while as a sniper?

See the above. It's very hard if you want to be a good sniper. You have to charge up, stay scoped in to keep that charge (As without it even a headshot won't kill the heavier classes like demo, soldier, heavy, even pyro...totally uncharged crit/headshot is only 150 damage). What you need to do to check for spies directly interferes and prevents you from doing your REAL job, sniping. That's a problem that Valve has tried to solve here, I think.
 
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Also, forgot to add. If anyone is just offended by the fact that it's pee, there will literally be 10 skins to choose from 30mins after its released. Just check FPSB 10$ says there will be a water reskin, not like it will take much to change the color. Heck, i bet there will even be a kool-aid jarate :/
 
Yeah Cut, I will force myself to reskin this and pretend it's not really pee. Even though when you throw it on people it'll probably still be yellow. :\ Come on Valve, couldn't you have made it something else? Even just a bottle of water, or a thermos of freaking coffee (He drank coffee in the "Meet the Sniper" video..).
 
Yeah Cut, I will force myself to reskin this and pretend it's not really pee. Even though when you throw it on people it'll probably still be yellow. : Come on Valve, couldn't you have made it something else? Even just a bottle of water, or a thermos of freaking coffee (He drank coffee in the "Meet the Sniper" video..).

IMO I think it fits with his whole "hunter" theme, since they use it for scent and stuff. Really dosent matter to me. Useful weapon nonetheless.
 
yeah...it is still after all a game...and its pixels not pee!

Unless you re-enact TF2 in your living room you'll be alright :laugh:
 
if you don't like the whole pee idea, think of it as lemonade :P

really dangerous, radioactive lemonade that puts out fires
 
The image you bring to mind is of a lone sniper blindly rushing to the front lines to hurl jars of urine that do no actual damage on impact at his enemies and then die a horrible horrible death. The correct image is of a sniper with team mates, and likely one who is using ambush tactics (grate on 2fort anyone? The battlements as enemies rush by beneath him?).

Um...what's a sniper doing above the grate on 2Fort? Not his job of shooting people, that's for sure. I can see its use on the battlements, but frankly, 2Fort is such a spamfest that the time it takes you to switch weapons and actually hit the person under you, someone has already either sniped you from afar or rocket/sticky-jumped to the battlements.

The problem is that you're taking one aspect out of the whole being of the sniper and then trying to make the idea stand on its own. I have news for you: it won't. No unlock will. No weapon will. I don't know if anyone's realized this but the reason TF2 works is that all the weapons suck. They are terrible and impractical, and the only reason that works so well in this game is that the enemy's in the same boat as you. If you try to take any single weapon in the game and see how good it is, you will be disappointed. The rocket launcher fires missiles that are too slow; the Pyro's flamethrower does not have enough range; the medic's needlegun doesn't do enough damage; the minigun cannot move fast enough; Sentry Guns have too slow a response time. There's tons of examples.

While I thank you for presuming how I'm approaching the weapon updates, I can assure you that you've missed the mark. Weapons in updates are supposed to be as equally appealing as their former counterpart, yet through different means. The first update, the medic one, failed in this (which Valve has freely admitted...it was a product of it being the very first update): the blutsaugher is clearly better than the needler, while the ubersaw is clearly better than the bonesaw. Following this update, Valve made more of an effort to create weapons that weren't "upgrades", but rather, "side-grades".

So, and let me make this clear for you, because you seem to like to presume, when I analyze the weapons offered to the sniper, I don't see "side-grades", I see "down-grades". What I am attempting to do is analyze the effectiveness of the new weapons in differing scenarios, and trying to measure whether or not the original weapons would merely achieve a similar, or perhaps better, effect. What I have found, in my opinion, are 2 new weapons (the shield, but more importantly, this Jarate) that offer no benefit in a situation that an SMG or Kukri could not already have done.

Perhaps the clearest example that I have given is the situation I illustrated for you previously:

"If I do see a spy, I pull out the kukri and kill them (hopefully). What I don't do is pull out a jar of piss, splash it on them, deactivate their disguise, and then hit them. What's the point of that? If I get close enough to splash jarate on them, why the hell wouldn't I just hit them? Moreover, its not like I'm limited with my kukri swings, so I can just hit anyone that I expect might be a spy. With Jarate, I have to potentially waste a "weapon" with a very long cool-down on someone who may or may not be a spy."

So far then, the only thing that Jarate offers me, that I as a sniper don't already possess, is the ability to put out fires for my teammates. Oh, and 35% damage modifier on a single target for a short period of time. And all at the expense of close-range weaponry/defensive capabilities. Wow, what a deal. Here's another scenario for you: If I'm a sniper on Warpath, aiming down from the ridge to the middle cap, why would I run across the bridge, toward enemy fire, to splash a heavy with Jarate? Why wouldn't I have stayed on the ridge, let my shot charge up, and take the heavy out of the picture altogether? You argue that Jarate would need to be used in ambush locations. Where? On Dustbowl? On Well? On Granary? Where exactly, as a sniper, would I ambush an opponent? And I have a better question for you: why the hell, if I'm a sniper, would I even want to ambush someone at close range? Maybe...maybe if Jarate wasn't a single target modifier it would be more useful, but as it stands now it does NOTHING (outside of putting out flames...which is just gimmicky) that the Sniper's other close-range weapons couldn't do better.


This is akin to a spy trying a full frontal attack on the enemy base, dieing, and then complaining that the spy class needs more health. :blink: When the strategy doesn't work it does not mean that the weapon needs to be fixed, it means that the strategy needs to be altered. Jarate is not a combat weapon, but it does fulfill Valve's promise.

Wait, so by me arguing that the updates go against the basic form of both a close-range and long-range sniper, I'm somehow creating a situation similar to one arguing that spies should rush enemies headlong? What exactly do you envision the role of snipers to be? I can stand on a ridge, and headshot 5 enemies running to a point. Alternatively, I could rush down from the ridge, splash one enemy, and then rush back up the ridge and start firing. Which is better?

Ok, let's examine it through a different scenario, i.e. your proposed ambush method (I find it interesting how you say a new strategy must be employed, yet then proceed to offer up not a single example of said strategy). Actually, I see why you didn't provide an example. I can't think of one either. Simply put, I am at a loss to think where a sniper can sit to ambush incoming people with a jar of piss, especially when simply shooting at them would offer more practical results.

They said they wanted the sniper to get closer to his enemies, as usually frustration amounts when players are killed without never having the chance to prevent their deaths. This does not mean that the sniper needs to become a Pyro, or a soldier, or any other quite obviously mid to close quarters combat classes.Valve is meeting its goals, you just can't see it yet. They wanted to get the Sniper closer, but that doesn't necessarily translate to offensive.[/I


Riiight. You've figured it out: Valve wants to take the one class that's supposed to be really far away while inflicting damage, and bring him really close in to the enemy. Not to actually attack the enemy, mind you, but stand there with a status weapon that, in itself, inflicts zero damage. Brilliant.

So, this update is basically an opportunity for other classes to feel better about being killed by the sniper? I don't like the fact that demos can kill me with two pipes, but does that mean that on their next update, the pipe bomb can be replaced with a weapon that does 1/3 of the damage, but reloads twice as fast? "Wow", some will say, "it reloads twice as fast!!" "But wait", I say, "how does that even matter when your output has been so drastically reduced?" "Who cares", they'll reply, "Valve said they were tired of people dying so easily to pipebombs, and they've provided a solution". Yay.

Valve is meeting its goals, you just can't see it yet.

You're right about the first part. Valve is certainly meeting its goal of appeasing classes upset that they couldn't get a shot at the sniper (a class whose whole purpose is to achieve that feeling). Yet, and this is the important part, there's a difference between meeting goals, and meeting goals that are actually worthwhile.
 
I'd argue that the really good snipers wouldn't need to charge up, but simply plant uncharged headshots on the classes that will immediately die to it. But Valve doesn't balance to pro-players first and foremost, so its a moot point. All good players can efforts to minimize their vulnerability to their counter classes. However, I will concede that snipers do tend to be alone and somewhat oblivious. At least, I am when I play sniper. Which is why I don't play sniper much.
 
"If I do see a spy, I pull out the kukri and kill them (hopefully). What I don't do is pull out a jar of piss, splash it on them, deactivate their disguise, and then hit them. What's the point of that? If I get close enough to splash jarate on them, why the hell wouldn't I just hit them?

First of all it deactives cloaking- not disguises

Its not just for spies, and your going to be up with your teammates. It's basically so they cant cloak and get away, anyway your going to be using your bow so you just put a quick arrow into him....

Basically the bow takes care of all the close up stuff your talking about, thats what the jarate is supposed to be used with.. this whole set is so your up closer with your team-mates and not just a far away class.

Riiight. You've figured it out: Valve wants to take the one class that's supposed to be really far away while inflicting damage, and bring him really close in to the enemy. Not to actually attack the enemy, mind you, but stand there with a status weapon that, in itself, inflicts zero damage. Brilliant.

Uhm? are you only going to be using the jarate or something? Again, just use the bow.
 
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I actually like the idea of the jarate. I just hate the fact that valve was lazy and used an idea they already released.
 
I actually like the idea of the jarate. I just hate the fact that valve was lazy and used an idea they already released.

Heh, we'll they are given us 6 unlocks, 3 maps, 1 meet the team video, new achievements, new gametype included with the map, hats.

I think i'll let them slide on 1 unlock. Especially since they changed what it did.
 
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Ok, the vagaries of forum posting may mean some of you have missed my oversized Wall of Doomy Text (tm). I'll try to keep it short.

I would argue that the alternate weapons are NOT supposed to be equally appealing to all players, but instead cater to different playstyles and situations. Case in point is the backburner/flamethrower. Personally, I don't like the backburner. I value the CB to much, and don't have the patience necessary to really get use the BB to its full extent as a pyro. Does that mean its a bad weapon? No, I can see it being used well by other people with different playstyles.

Ronin, you appear to be suffering a misconception. The update text suggests, and the achievements confirm, that the jarate has a splash effect (*groans*). Moreover, there's been no suggestion there is any prolonged cooldown, and personally I don't think there will be (see previous wall of death by filibuster for explanations, IF YOU DARE).

I wonder if you're arguing from an odd position Ronin. See, YOU can headshot 5 people standing on the friendly CP in quick succession. I feel accomplished when I get headshots on a moving target. You can operate closer to the enemy because you can rely on your aim. I can't, because I need the space to ensure my own safety since I CAN'T rely on my aim. If a group of enemies come around a corner, I do my best to take out a heavy or a medic before I run away, but I fail as often as not at that and contribute nothing in the end. Nailing that group with jarate, all but ensuring my teams victory in that engagement?

But the proof is in the pudding as they say. I'll probably end up writing another dissertation when the update finally releases.
 
Thereven just pointed this out to me.

Could combat a lot of the complaints.

Check out this achievement.
JARATE CHOP
18db21.png


It might suggest jarate replaces the SMG. Because you have to jarate then hit them with the kukuri, not really know what else this achievement could mean.
 
I actually like the idea of the jarate. I just hate the fact that valve was lazy and used an idea they already released.

Unless they planned this from April, which I wouldn't doubt in the slightest.

Also to Ronin, the updates were actually meant to change the play style of the classes to add a refreshing element to the game as it ages, not to upgrade them, or even really side grade them. There is no grade at all, just a play style change. The medic made you more offensive in battle, the pyro made you more of an ambush class, the scout made you better at running rather than quick kills, and the heavy makes you more of team based defender rather than a line pushing attacker. Thus, the sniper becomes medium range and more of a support class than a loner, and the spy becomes more of a long range threat than before, With a few tweaks to his cloak system that I'm not sure how they are going to do yet.

Also as a final point, we have no idea what weapon slots these items are going to take. I personally believe the shield is going with the kukri without replacing it (the speed nerf is enough of a balance), and the jarate replaces the smg (Jarate Chop achievement makes no other choice), and obviously bow with rifle. The spy is much more difficult to figure out because combinations of his cloaks seem to make him either broken or make the unlocks pointless, but we shall see.

EDIT: Darn it, both posts above me said something that I just said while I was typing it, oh well. Also, M.c.P. it seems my posts are lost as walls of text as well. Tehe.
 
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