RPG's.

Aooga

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Feb 7, 2008
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217
All i have to say is there should be some kind of restriction to them, thats the only thing i EVER get killed by, is this possible?
 
changed topic, what is edge gamers organization doing to prevent tking?.... i had 4 people on my team with -1,-4,-5,-8....

to me this makes me want to take you guys off of my favorites.
 
i think we have a set limit of tks before the server itself kicks you off, i think it might be 5. it kicks you off and when u log back on if u tk again u get kicked off again. im not totally sure on this though so i would ask leadership
 
intentional team killing is not tolerated on our servers. If you often have a problem with this, add a couple eG and eGOs to your friends list and let us know when you have a problem. Although the server should always be administrated, there will be time slots that slip through.

As far as rpgs go, I don't think that we will restrict them. I feel that the devs need to nerf the range on it, because it can now outrange the m203. Also, the ak-47 needs to be nerfed by adding additional recoil/barrel climb, and/or reducing the accuracy.
 
intentional team killing is not tolerated on our servers. If you often have a problem with this, add a couple eG and eGOs to your friends list and let us know when you have a problem. Although the server should always be administrated, there will be time slots that slip through.

As far as rpgs go, I don't think that we will restrict them. I feel that the devs need to nerf the range on it, because it can now outrange the m203. Also, the ak-47 needs to be nerfed by adding additional recoil/barrel climb, and/or reducing the accuracy.

Agreed
 
the TK manger kicks players after 5 or so TKs whether they meant it or not. but if admins are on and people are doing that on purpose they will get a w/k/b (warn/kick/ban that's the admins mantra)
as good yeti said add a few admins to your friends list.
ice_hearted_killer <thats me add me if you wish(open to everyone always nice to have more lovely INS ,members on my list)
 
Intentional TK'ing will get you a kick/ban immediately depending on what admin is available. As was said before, there is an auto-kick function on the servers that will remove players with 5 team kills in a short period of time as well.

That said, all of our servers are FF on, everyone makes mistakes and not everyone is a great player so TK's are going to be inevitable. I think you would be hard pressed to find any 30 player FF on server that goes an entire round without some tk's per round.

Also, on our servers, whenever someone has a TK, they lose 5 points, not one. So in the scenario you listed, three people had 1 tk, one person had 2, which really doesn't seem too bad depending on the map and who you're playing with.
 
I use a plugin(which i can share) that , you set the tk limit, i have it set at 4.
If someone tk's, before it "counts" as a tk, the victim can choose. If the victim picks ANYTHING other then forgive, then it counts instantly as a tk. If they do forgive them, it obviously isn't counted.

What happens is, say you want to blind your attacker, but you are the 4th person he has tk'ed and has not been forgiven by, the second you press "blind" it kicks him, because i'ts counting as a tk.

I have my limit set to 4, and it bans them for 30 minutes. That way, if someone rpg's into 2 or 3 people, and say's sorry, they can be forgiven, if someone just goes on a rampage and tk's 6 people after the spawnprotection wears off, they will most likely be kicked/banned in about 3 seconds(as long as it takes the people to punish/not forgive them).

This system is more flexiable then just counting everytk as a negative one, as people can say sorry and explain before it counts, or have it removed from the tk count as is.

Also, there is a system with say, 2 or 3 kills, you get 1 tk removed.

The minus points for a tk only punishes those that care, and are not doing it on purpose, it could be -1000 and people who want to tk still would...it's a real shame.
 
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yea i have played on your server before and noticed that. i think it is really cool. the way u can forgive, blind, i think shake the screen, and insta kill him
 
The system we have in place now also forgives tk's every few standard kills a player has, and a -50 point detraction per tk (a far cry from -1000, damn!)

I don't mind the punish/forgive system on servers and I think 90% of the time it does handle everything fine, but I do think it detracts somewhat from the realism of the game. I have also seen it lead to issues with accidently punishing/forgiving allowing someone who's intentionally tk'ing to stay on for longer than they should, or creating drama between people who don't forgive.
 
The minus points for a tk only punishes those that care, and are not doing it on purpose, it could be -1000 and people who want to tk still would...it's a real shame.

Of course griefers do not care about the point deductions, but I use this as a red flag for intentional team killers. Usually griefers join a server looking to preform their annoying behaviors. So if I see a -5 or -10 I'll be watching that person. It is very uncommon (in my experience) to find someone with a good k/d and a bunch of points intentionally teamkilling.

The system we have in place now also forgives tk's every few standard kills a player has, and a -50 point detraction per tk (a far cry from -1000, damn!)

the -50 points is on hlxstats. The -5 points mentioned earlier is for you in-game "morale".
 
can we just have the console kick them if they have a 5 tk limit? that'd be grand.
 
We are currently testing a new TK manager. Please be patent as we should have results soon.
 
As the new beta which will come out soon, I guess, they will add new weapons???
 
RPG's are really unbalanced these are my views

1. They need to be restricted like the sniper
2. Far to accurate the grenade travels in a perfect straight line
3. Grenade travels too fast

How to improve it:

1. Insurgents should need 1 militant for every RPG or another class from squad 1
2. The grenade should spiral and a few feet off target or if lucky on target (see image)
3. Slow it down it should take around 2 seconds to travel the length of almaden (From Bravo to US Spawn)

http://img38.imageshack.us/img38/6391/rpgexam.jpg
 
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