New TF2 Update!

Aww, man, I'm disappointed. Yesterday, I made this fantastic discovery that an engie standing on top of his gun made it immune to sapping. Sadly, it seems it was just another Valve glitch. :/

I never really realized that but now that I think of it, that would explain some of my failed sappings!
 
Backstab fixes, discard option and FaN's damage increase are the best things this update brings us.
 
after testing it out, FaN is more useful now but i think the Scattergun is what i will stick with still, its more forgiving
 
*facedesk*

Why didn't they fix the Spy bugs? When disguised as a Medic the ubercharge % can be in the billions and that flickering uber effect on disguised Spies. That's been a pain in the bootay. I've been perfectly inconspicuous and some Engineer comes over and gives me a slap in the back of the head with a crit wrench.
 
*facedesk*

Why didn't they fix the Spy bugs? When disguised as a Medic the ubercharge % can be in the billions and that flickering uber effect on disguised Spies. That's been a pain in the bootay. I've been perfectly inconspicuous and some Engineer comes over and gives me a slap in the back of the head with a crit wrench.

Maybe they're trying?
 
Sadly arrows are very hard to deflect and you have to be in mid range to deflect it.

On the other hand it's fun. to see a sniper die with his own arrow.
 
Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.

And yay for this as well!
 
The FaN is more fun, but if I want to do well I still use the scattergun.
 

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