- Joined
- Mar 13, 2009
- Messages
- 26
here's the lowdown:
I haven't mapped in hammer in a while but in a flurry of activity I created a player controlled flak cannon (for l4d but it can be ported to any source engine game). Since I'm mot currently working on any maps I thought I would put it out there for anyone to use in their map so long as they give me credit
. I would also be willing to modify and tweak the cannon or models for those that arn't familiar enough with hammer to do it themselves. I'm also open for requests if you want me to make something really cool for your maps like vehicles (made entirely in hammer), jet packs, turrets, ect
as I have much experience in the matter.
*until I can upload the map I will post a few quick images and eventually videos demonstrating it.
*The current version of the flak cannon doesn't fire correctly or have a muzzle flash but in my next revision I will fix it. Currently pushing the red button at the pedestal triggers it.
*For those interested I will also post shortly a graphical flow graph (is that redundant?) of how the cannon functions so that new mappers can understand how it was done.
full bright + Ambient occlusion = glitchy (I think I will repost this image with full bright off)
A screen shot from hammer, cant really read the names of entities after i re sized it but oh well.
No zombie spawns in this one so I guess I'll just have to kill my fellow survivors.
yes currently the projectile is a box but i will change this in the next revision as well. The pink checkerboard is from a missing texture and is the reason it has no working muzzle flash at the moment.
cannon was based loosely on this naval cannon
[ame="http://www.youtube.com/watch?v=FAdAY387sBQ"]Quick Video Demonstration of cannon[/ame]
-------------------------------------------------------------------------------controlled with W A S D
I haven't mapped in hammer in a while but in a flurry of activity I created a player controlled flak cannon (for l4d but it can be ported to any source engine game). Since I'm mot currently working on any maps I thought I would put it out there for anyone to use in their map so long as they give me credit
. I would also be willing to modify and tweak the cannon or models for those that arn't familiar enough with hammer to do it themselves. I'm also open for requests if you want me to make something really cool for your maps like vehicles (made entirely in hammer), jet packs, turrets, ectas I have much experience in the matter.
*until I can upload the map I will post a few quick images and eventually videos demonstrating it.
*The current version of the flak cannon doesn't fire correctly or have a muzzle flash but in my next revision I will fix it. Currently pushing the red button at the pedestal triggers it.
*For those interested I will also post shortly a graphical flow graph (is that redundant?) of how the cannon functions so that new mappers can understand how it was done.
full bright + Ambient occlusion = glitchy (I think I will repost this image with full bright off)
A screen shot from hammer, cant really read the names of entities after i re sized it but oh well.
No zombie spawns in this one so I guess I'll just have to kill my fellow survivors.
yes currently the projectile is a box but i will change this in the next revision as well. The pink checkerboard is from a missing texture and is the reason it has no working muzzle flash at the moment.
cannon was based loosely on this naval cannon
[ame="http://www.youtube.com/watch?v=FAdAY387sBQ"]Quick Video Demonstration of cannon[/ame]
-------------------------------------------------------------------------------controlled with W A S D
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