- Joined
- Sep 10, 2008
- Messages
- 372
this post makes me a happy camper. now to learn how to dodge the huntsman when sandmanning.

It's actually a viable weapon.
Thing is, we're talking about pub play.It's pretty bad still, if you ask me. Top scouts will still use the scattergun in competitive play, since there is no hope for this weapon comp play. The 6 shells with the scattergun are easier to keep reloaded, and you don't have to worry about the knock back when double jumping.
Scattergun is still king of meatshot 8)

Thing is, we're talking about pub play.![]()
sokO 8) said:The 6 shells with the scattergun are easier to keep reloaded, and you don't have to worry about the knock back when double jumping.
Scattergun is still king of meatshot 8)
Right. Not to mention most people have to stand still to aim with the FAN anyways, because when they jump they end up falling down like a kid without training wheels.
ok, so i finally went though that entire first post while i had a brain that wasn't half asleep. and it appears what you did was calculater the damage with respect of the previous damage it was doing. what i think steam meant when it said 10 was the difference between what is did before and what is does now, being consistent with your example that would be 90-80=10.
but eitherway, all it does is make the scout more annoying than they were before.![]()
No, because it says they increased the damage by 10%. This is technically not true. They lowered the penalty by 10%.
If they had increased the damage by 10%, then it would be 100-20=80%+10%=88%.
They buffed the damage to 90 (-10%). 90 - 80 = 10, and 10 is 1/8 or 12.5% of 80.
i get what your saying, but what im getting at is steam mispoke. like what they said isn't what they meant. unless they've released something saying it acctually is 12.5 percent now.
It's pretty bad still, if you ask me. Top scouts will still use the scattergun in competitive play, since there is no hope for this weapon comp play. The 6 shells with the scattergun are easier to keep reloaded, and you don't have to worry about the knock back when double jumping.
Scattergun is still king of meatshot 8)
Oh god. I hate the gun even more now.
In comp play, Scattergun beats it hands down because of the speed of adaptability necessary.
sokO said:Right. Not to mention most people have to stand still to aim with the FAN anyways, because when they jump they end up falling down like a kid without training wheels.
..It's simply easier to use and if you know what you're doing you can take out any scout regardless of what weapon he is using. The FAN will never be better than the scattergun, and I'm sticking with that.ShoddyMink said:i use the scattergun and its not very hard to kill another scout who is using the FaN
You don't think these pro's who get paid to play can't adapt to the FAN in a couple of hours?
I just wanted to point out on my quote..
..That I was saying most pubs are horrible with the FAN, let alone scout. The FAN is still bad in my eyes, like ShoddyMink says:..It's simply easier to use and if you know what you're doing you can take out any scout regardless of what weapon he is using. The FAN will never be better than the scattergun, and I'm sticking with that.
Valve really need to chance the FaN's damage back to what it was originally. I was getting owned by scouts loads today, even as the Heavy :/