how many people here who think the FaN is overpowered has actually tried to use it for more than an hour or two?
the complaint keeps coming up that a scout can kill you before you can react to him being near you. Do you think the spy is overpowered because he can kill you before you know hes there? Its the exact same thing.
But here's the thing my friend: That's the SPY'S job, not the scout's, I don't complain about the spy, because that's the only thing he's good at. Disguise/cloak, then backstab you, run away. If Valve Mingles the class' abilities as such, then the experience of being an essential part of the team vanishes. and of course, from that point the game will die.
Examples: Sniper is balanced by the fact that they are severly limited in CQC, what if all of a sudden, the sniper was given a scattergun as his secondary weapon? It'd be like this: Sniper shoots someone across the map, whips out his scattergun and shoots down the scout coming up the stairs to his hideout. Wouldn't that be great?
Scout is balanced by being fast, but not having any substantial long range fighting ability, and low health to where he has to be very good to attack head on. what if all of a sudden he had 200 hp and a Huntsman along with his scattergun?
Soldier is balanced by having mediocre health, and a projectile weapon that takes awhile to reach it's target, along with a small clip and a harsh reloading time. What if the Rocket suddenly got a 30% speed boost and could hold 8 rockets?
I'd go on, but I think i've made my point clear.
Oh, and btw, it actually takes THREE shots with a FaN to kill a heavy if you're point blank.
Heavy's Health: 300
FaN point-blank damage: 100
And the kickback, I don't notice it all that much. But remember, to get the "100" Damage, EVERY bullet has to hit. And, as we all know, the heavy turns SLOWLY, so, in theory, you could just stay behind him and 3 shot him.