hey, what about get the game more bloody?
i mean, blow up the brain if gets an headshot, blow up the body if it gets nades out
lol
oh please no I don't want it really gore'ish or if it did have lots of gore I would like the option to turn it off.
hey, what about get the game more bloody?
i mean, blow up the brain if gets an headshot, blow up the body if it gets nades out
lol
1. Melee Weapons
2. Better Chatbox (Like TF2 CS:S etc.)
3. Better Hitboxes.
4. More maps and weapons?
5. Achievents?
1. Melee Weapons
2. Better Chatbox (Like TF2 CS:S etc.)
3. Better Hitboxes.
4. More maps and weapons?
5. Achievents?
better hit boxs
Sorry if this comes across as sarcastic that's not what I'm intending to do. More variety of weapons would really be nice even if they aren't completely realistic, I love your enthusiasm though.I'd be happy with better hit boxes. However I'd love the M240Bravo sweet sweet machine gun. Better sniper weapons (even though the marines don't need it).
Let's see...
1. Hit boxes
2. The RPG
3. The M203
4. Aiming Physics
5. Objects & Terrain
Hit boxes have been mentioned, so I won't beat a dead horse. However, I'd like to mention that I am very sick and tired of seeing barely the top of someone's head while they magically have a perfect shot of me. If your weapon model isn't clearing an object, it should stop your bullets.
The RPG: Never mind the ludicrous splash damage range, this thing needs to be nerfed in how it is used. Adjust the shot dispersion to 30-degrees if you don't bring up the sights and force the minimum arming distance to at least 15m like the M203 (if only for balance since the arming distance on the RPG is something like 75m IIRC).
The M203. I find this weapon irritating. I've learned how to hip fire it fairly well, but it's still more art than science. The switch from "rifle mode" to "M203 mode" should be as fast as the fire select switch (instantaneous). The sight on the damned thing should also be at least roughly accurate.
Aiming should be changed just a tad. Firing while moving should ruin your aim far more than it does currently. It should take just a bit longer to get a good sight picture for those long range precision shots. Changing this would have two effects: it would reward someone who actually stopped and took the time to aim and severely penalize acrobats who liked to jump around a lot.
The doors can be fixed very easily. Stairs, too. Simply place clipping fields at an angle by those sharp edges and the problem is solved. It would also be nice to see cars, trees, and buildings have collision boundaries that matched their physical dimension instead of making you guess how far around them you had to be to shoot. Irritatingly enough, I often see people shooting through dirt and sandbags while being completely hidden, then find myself having to get an arm's length away from a car to shoot around the magical car force field.
I have more gripes, but these are things I'm afraid will never be addressed, even in the "finished" product.
The Yeti : Also I'm tired of 1-way windows. Where you can shoot in, but not out.
Also I'm tired of 1-way windows. Where you can shoot in, but not out.
i hate how u cant shoot under tables while prone....
Well with the .50 cal sniper rifle they would also need to modify the affect wound on the enemy since the .50 cal will blow off a gosh darn arm... I agree with you on most of what you said, but implementing the .50 cal would be unrealistic in these types of (small range) maps also with a .50 cal rifle there is usually a spotter tagging along with the person. So should they make a class "spotter" and him carry what? A small arm and a pair of binoculars...Sorry if this comes across as sarcastic that's not what I'm intending to do. More variety of weapons would really be nice even if they aren't completely realistic, I love your enthusiasm though.