UD and Office server

Baen

EGO Addict
Joined
Apr 22, 2008
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As many of you know, I love this server and yes it is my favorite.

I talked to a lot of the regulars and they seem to agree with me that the Office Map isn't all that fun in our eyes. Also we were wondering if we could add the old dust2 map into the rotation.

And sorry for posting this, I know there are threads going around about members wanting to change the maps/rotations of the servers and the DL's getting mad, COD division.


Thanks for reading
 
Changing the server is not a problem. The problem is the Dust 2 map. If we decide to add that map back into the rotation, were going to bring back up the trouble makers of the past.

I will talk this over with some of the advisors/DL and get back with you.

Thanks for the info Baen
 
I thought the problem with the old Dust2 map was with the way it was made and issues with how it ran on the server / sudden death lockup.

Honestly, as much as I personally dislike that server, the new dust2 map seems almost as suited to spawn camping and some of the other issues that came up as the original map but other than the occasional warning, I don't remember it ever getting bad on either version anytime I've been on the server.

Also, looking at GameTracker, although it's hard to tell without hard numbers, if anything the trend for that server looks like it's increasing in utilization over the past 15-20 days.
 
I have played the UD for a while. But I found the camping is getting a hot problem. You can just camp one machine gun in the long hallway down to Bravo and almost everywhere in the map. The UD map is larger and more stuff to hide. I believe the DL made the choice mostly because of the dust2 lockup problem.
I would still give my 2cent, maybe a rotation. But if it gets look up again, it seems to be a bit bother too....
 
Also, the problem tends to take awhile. At first people are exploring, after 10+ hours they know tricky spots and spots to mo down alot, without taking alot of hits back. This things will happen with any map that is almost played 24/7
 
I thought the problem with the old Dust2 map was with the way it was made and issues with how it ran on the server / sudden death lockup.

Honestly, as much as I personally dislike that server, the new dust2 map seems almost as suited to spawn camping and some of the other issues that came up as the original map but other than the occasional warning, I don't remember it ever getting bad on either version anytime I've been on the server.

Also, looking at GameTracker, although it's hard to tell without hard numbers, if anything the trend for that server looks like it's increasing in utilization over the past 15-20 days.

I would regularly babysit the dust2 server, and can recall several times where the server was really rowdy.

Now I babysit rtv2 (most of you probably have been invited to help start up the server by me.) I have only been on the custom server once or twice, and that was only on office.
 
Changing the server is not a problem. The problem is the Dust 2 map. If we decide to add that map back into the rotation, were going to bring back up the trouble makers of the past.

I will talk this over with some of the advisors/DL and get back with you.

Thanks for the info Baen

If you saying that than you haven't played 10mins of UD. UD is spawning camping at a crowed dance bar with everyone cramped into the corner. AKA the Marines spawn.
 
If you saying that than you haven't played 10mins of UD. UD is spawning camping at a crowed dance bar with everyone cramped into the corner. AKA the Marines spawn.

But that's exit camping, on the previous dust2 the iraqis could litterally shoot into the spawn. I can't count the number of times I've had to warn people about not shooting an rpg INTO the spawn.
 
But that's exit camping, on the previous dust2 the iraqis could litterally shoot into the spawn. I can't count the number of times I've had to warn people about not shooting an rpg INTO the spawn.

You can also do that in a lot of INS stock maps where they didn't put the spawn behind unclimbable barriers. Every map has spots that are usually ignored until one troublemaker comes up with an amazing plan where he can exploit some minor detail in the map. On the old dust2 map you had to worry about shooting into spawn. On the new dust map you have to worry about marines not being able to get more than two feet out of spawn from EVERY exit. On Baghdad you can see people sneaking around to pass the objective and then sit inside spawns. On Haditha the Insurgents can just hole up in Bravo and hotel and annihilate both spawn surface spawn exits. On Sinjar the Insurgents can push back the marines INTO the spawn from Alpha. On Almaden the RPG can shoot from an almost completely defended hole right to the choke point in front of Alpha and keep all 16 marines from crossing the street. No one has fun when they can't get out of spawn. No one has fun when they can't get 10 feet away from spawn. Spawn exit camping can get as bad and worse than regular spawn killing. People get frustrated no matter what map it is when teams are unbalanced. This is INS.

/rant
 
You can also do that in a lot of INS stock maps where they didn't put the spawn behind unclimbable barriers. Every map has spots that are usually ignored until one troublemaker comes up with an amazing plan where he can exploit some minor detail in the map. On the old dust2 map you had to worry about shooting into spawn. On the new dust map you have to worry about marines not being able to get more than two feet out of spawn from EVERY exit. On Baghdad you can see people sneaking around to pass the objective and then sit inside spawns. On Haditha the Insurgents can just hole up in Bravo and hotel and annihilate both spawn surface spawn exits. On Sinjar the Insurgents can push back the marines INTO the spawn from Alpha. On Almaden the RPG can shoot from an almost completely defended hole right to the choke point in front of Alpha and keep all 16 marines from crossing the street. No one has fun when they can't get out of spawn. No one has fun when they can't get 10 feet away from spawn. Spawn exit camping can get as bad and worse than regular spawn killing. People get frustrated no matter what map it is when teams are unbalanced. This is INS.

/rant

I echo these sentiments, but I also agree with NADES

Also, the problem tends to take awhile. At first people are exploring, after 10+ hours they know tricky spots and spots to mo down alot, without taking alot of hits back. This things will happen with any map that is almost played 24/7

I've found that alot of the maps can allow for any kind of camping. Is the issue the maps, or is it simply something that is specific to the gameplay of INS?

I, for one, try my hardest to avoid getting spawn camped and can usually succeed, because I know to expect it most of the time. I'm not saying I'm an uber skilled gamer, of course not, but when you play the maps from the winning and losing sides, especially on 24/7 maps, you start to learn how to defeat spawn camping/exit camping, etc. I've found that good teamwork usually eliminates many of these problems more than policing every person's complaint every round. Maybe extending the spawn protection, or building higher spawn exit ramps would help, but I think this is something that would just get exploited in a new way.

Teamwork seems to beat most of these clumsy strategies anyways so what's the real issue here?
 
Can we thrown another version of office into the rotation? I liked the version where the ins spawn is where objective C is now.
 
But that's exit camping, on the previous dust2 the iraqis could litterally shoot into the spawn. I can't count the number of times I've had to warn people about not shooting an rpg INTO the spawn.

You can also shoot into marine spawn from old Bravo cap down the hallway from INS spawn into old B on the new UD map.

As Pet Rock said, pretty much any map has some issues with spawn and exit camping, but we handle most of that through admining.

I think the idea behind Baen's original post was, don't like Office, can we add old Dust2 back. The problem there wasn't the spawn camping per say, but rather the old Dust2 map locking up or holding in sudden death.
 
Ya, if maps are not working or screwing up the servers then they should probably go. As for rotation, why not just rtv a map if you guys are sick of the one you're on? The community is small enough and chances are if you're sick of the map you're playing on, it won't take long for others to also get sick of it and join in some rtv goodness!
 

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