- Joined
- Jan 31, 2008
- Messages
- 5,768
That is from Feb 2008. If you scroll back a few pages, and read the news FROM THE INS DEV's it doesn't sound to good...
oh no's. yehh they lost the lead coder and sounds like its almost falling apart at the seems
That is from Feb 2008. If you scroll back a few pages, and read the news FROM THE INS DEV's it doesn't sound to good...
That is from Feb 2008. If you scroll back a few pages, and read the news FROM THE INS DEV's it doesn't sound to good...
Well I do still think that 6 months after the final release of 2.1 we will be in a position of giving you more information about this one, maybe even release the first playable versions of it... We're all busy giving the finishing touches to 2.1, but right after that's over, we'll concentrate on 3.0, and believe me, we're all really willing to work on it!
And for those who worry about 2.1 being discontinued... we're committed to add any compatible stuff we develop for 3.0 (like new weapons or maps) to 2.1 so that you can keep enjoying the current version.
I'm ready for the Beta3, I can't wait...

This patch should be expected to hit mid-August says Dr. Spielmann.Hi Everyone!
As promised, I want to keep a development diary of the upcoming update for Beta 2.x. Our art & code team have been extremely busy these last months and there's a ton of updates that will make their way into the existing release.
Here is what has already been done and it's waiting to be tested. I expect quite a few things to be added during the following days. Once we feature lock this patch, we will report on the progress of our testing, so that you can get an idea of the stage we are at.
![]()
- M203 "Rapid Reload" exploit has been fixed. M203 reload speed has been increased and ammo too (+1 grenade).
- Corrected ironsight alignment for several weapons (AK47, M249, etc.).
- Spectators can now see other player's weapons in first person.
- M16 firemode switch has now sounds & animations.
- Fixed bolt weapons. You cannot reload, scope or unscope while its doing the bolt action now.
- Updated the sniper rifle behavior to be able to keep track of the objective after firing.
- Players are no longer able to switch firemodes while in m203 mode.
- Fixed ins_viewpoint.
- Removed net_showevents.
- Fixed shell sounds / models for shotguns snipers and pistols.
- Some extra cvars flagged with sv_cheat.
- Fixed USMC voice command "Standing by".
![]()
- RPG-7 rocket now properly disappears from the first person view after firing.
- Corrected bolt-related animations.
- Corrected "last shot" animations.
- All ironsights are now consistent (taken away from the player).
- New skins and textures for the Insurgent characters.
- Improved Al-Kadesiah sniper rifle scope with new rubber eyepiece.
- New death/spectator menu.
- Other minor & aesthetic updates and tweaks to first-person animations.
Actully coders are making some progress again and we will be doing a code update soo

Hi Everyone!
As promised, I want to keep a development diary of the upcoming update for Beta 2.x. Our art & code team have been extremely busy these last months and there's a ton of updates that will make their way into the existing release.
Here is what has already been done and it's waiting to be tested. I expect quite a few things to be added during the following days. Once we feature lock this patch, we will report on the progress of our testing, so that you can get an idea of the stage we are at.
![]()
- M203 "Rapid Reload" exploit has been fixed. M203 reload speed has been increased and ammo too (+1 grenade).
- Corrected ironsight alignment for several weapons (AK47, M249, etc.).
- Spectators can now see other player's weapons in first person.
- M16 firemode switch has now sounds & animations.
- Fixed bolt weapons. You cannot reload, scope or unscope while its doing the bolt action now.
- Updated the sniper rifle behavior to be able to keep track of the objective after firing.
- Players are no longer able to switch firemodes while in m203 mode.
- Fixed ins_viewpoint.
- Removed net_showevents.
- Fixed shell sounds / models for shotguns snipers and pistols.
- Some extra cvars flagged with sv_cheat.
- Fixed USMC voice command "Standing by".
- Added fully-configurable Spawn Protection System.
- Added server option ins_spawnprotection. Disabled by default, when set to 1 it will read the settings of the server .sps files (placed at the Maps folder) and enable the Spawn Protection System.
- Added console command ins_showsps to allow players to check the Spawn Protection Settings of the server for the current map.
- Updated font to support brackets for clan tags (such as [XxX]) in the new spectator menu.
- Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations.
![]()
![]()
- Revamped Makarov Texture.
![]()
- New Optic Lenses.
![]()
- New M-14 DMR Texture.
![]()
- New M9 Beretta Texture.
![]()
- New M18 Smoke Grenade Texture.
![]()
- New RPG-7 Texture.
![]()
- New RGD-5 Texture.
![]()
- Updated Various Weapon Selection UIs.
![]()
- RPG-7 rocket now properly disappears from the first person view after firing.
- Corrected bolt-related animations.
- Corrected "last shot" animations.
- All ironsights are now consistent (taken away from the player).
- The M203 is no longer as tilted as it was, making it more comfortable and easier to use.
- M203 position when in ironsights has been adjusted.
- New skins and textures for the Insurgent characters.
- Improved Al-Kadesiah sniper rifle scope with new rubber eyepiece.
- L42A1 Enfield sniper rifle now allows to keep track of your target after firing (keeping the mouse button pressed).
- New death/spectator menu for Beta 3 has been created and added to 2.x
- Other minor & aesthetic updates and tweaks to first-person animations.
- Improved player and team-mate icons on the overhead map.
- Improved world models of the M16 and M16M203 to match their new first-person equivalents.
- Added new skin and ironsights to the FNFAL (check Splinter's devlog here for pictures!). The new ironsight makes this weapon much more useful now.
![]()
- Improved some weapon animations to prevent some small glitches.
![]()
- Added a new sound for the animation of "cooking" the grenade.
![]()
- You can now see the front sight of the M4 through the aimpoint scope (like you would in real life).
![]()
- M4 w/aimpoint has been realigned to address a bug that made it shoot off-target at longer ranges. Please check screenshots below.
![]()
