INS beta three sneek peek

That is from Feb 2008. If you scroll back a few pages, and read the news FROM THE INS DEV's it doesn't sound to good...

Yeah I know, I read that. However this post from Spielmann is important aswell. And was posted AFTER the announcement that they regret announcing beta 3 due to the loss of their coders.

This being the post I am referring to.

Well I do still think that 6 months after the final release of 2.1 we will be in a position of giving you more information about this one, maybe even release the first playable versions of it... We're all busy giving the finishing touches to 2.1, but right after that's over, we'll concentrate on 3.0, and believe me, we're all really willing to work on it!

And for those who worry about 2.1 being discontinued... we're committed to add any compatible stuff we develop for 3.0 (like new weapons or maps) to 2.1 so that you can keep enjoying the current version.

This post also applies to those people concerned about not being able to run beta 3 without upgrading their pc. 3.0 weapons and maps will be added to the older ins. As you just read.
 
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If you are refering to the more then a year old post he made in that thread before locking it? time has already proven it incorrect.
 
Yes, which was made AFTER the announcement of them losing their coders. It's still important.
 
The one you quoted where he locked the thread is july 21st 2008. The thread was started in Feb 2008.
The announcement of stalled development was july 17th 2009
Maybe i'm doing math wrong?
 
They is a "He", and he definitely not only provides us with some server competition, but also takes the time to still lend a hand at EGO.
 
What I think Un4Gvn is getting at is that we need to take a look at how NADES branches out to help other people, not just himself, I say take note. We need to be more open minded in our forums as well in-game just being friendly to everyone.... I just lost what I was saying.... FRICK!
I'm sorry, someone at work distracted the hell out of me and now the point that I wanted to get across is now buried in all of my scrambled thoughts :cursing:
 
Ah, I thought they announced that upsetting news last year.

Anyway.

Hi Everyone!

As promised, I want to keep a development diary of the upcoming update for Beta 2.x. Our art & code team have been extremely busy these last months and there's a ton of updates that will make their way into the existing release.

Here is what has already been done and it's waiting to be tested. I expect quite a few things to be added during the following days. Once we feature lock this patch, we will report on the progress of our testing, so that you can get an idea of the stage we are at.

INS_BF.jpg

  • M203 "Rapid Reload" exploit has been fixed. M203 reload speed has been increased and ammo too (+1 grenade).
  • Corrected ironsight alignment for several weapons (AK47, M249, etc.).
  • Spectators can now see other player's weapons in first person.
  • M16 firemode switch has now sounds & animations.
  • Fixed bolt weapons. You cannot reload, scope or unscope while its doing the bolt action now.
  • Updated the sniper rifle behavior to be able to keep track of the objective after firing.
  • Players are no longer able to switch firemodes while in m203 mode.
  • Fixed ins_viewpoint.
  • Removed net_showevents.
  • Fixed shell sounds / models for shotguns snipers and pistols.
  • Some extra cvars flagged with sv_cheat.
  • Fixed USMC voice command "Standing by".
INS_VU.jpg

  • RPG-7 rocket now properly disappears from the first person view after firing.
  • Corrected bolt-related animations.
  • Corrected "last shot" animations.
  • All ironsights are now consistent (taken away from the player).
  • New skins and textures for the Insurgent characters.
  • Improved Al-Kadesiah sniper rifle scope with new rubber eyepiece.
  • New death/spectator menu.
  • Other minor & aesthetic updates and tweaks to first-person animations.
This patch should be expected to hit mid-August says Dr. Spielmann.

Furthermore, they will be adding new materials and props to help make original, new maps.

Just found this:

Actully coders are making some progress again and we will be doing a code update soo

This is from Bluestrike.

and this is NEWs. Bluestrike said this on the 14th, and the doctor's post was on the 27th.
 
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the Development Diary has been updated! Very exciting. :)

Hi Everyone!

As promised, I want to keep a development diary of the upcoming update for Beta 2.x. Our art & code team have been extremely busy these last months and there's a ton of updates that will make their way into the existing release.

Here is what has already been done and it's waiting to be tested. I expect quite a few things to be added during the following days. Once we feature lock this patch, we will report on the progress of our testing, so that you can get an idea of the stage we are at.

INS_BF.jpg

  • M203 "Rapid Reload" exploit has been fixed. M203 reload speed has been increased and ammo too (+1 grenade).
  • Corrected ironsight alignment for several weapons (AK47, M249, etc.).
  • Spectators can now see other player's weapons in first person.
  • M16 firemode switch has now sounds & animations.
  • Fixed bolt weapons. You cannot reload, scope or unscope while its doing the bolt action now.
  • Updated the sniper rifle behavior to be able to keep track of the objective after firing.
  • Players are no longer able to switch firemodes while in m203 mode.
  • Fixed ins_viewpoint.
  • Removed net_showevents.
  • Fixed shell sounds / models for shotguns snipers and pistols.
  • Some extra cvars flagged with sv_cheat.
  • Fixed USMC voice command "Standing by".
  • Added fully-configurable Spawn Protection System.
  • Added server option ins_spawnprotection. Disabled by default, when set to 1 it will read the settings of the server .sps files (placed at the Maps folder) and enable the Spawn Protection System.
  • Added console command ins_showsps to allow players to check the Spawn Protection Settings of the server for the current map.
  • Updated font to support brackets for clan tags (such as [XxX]) in the new spectator menu.
  • Ammo caches now have a per-player timer. You can only restock your ammo after a period of time to prevent grenade / RPG spamming from ammo cache locations.
    new1.gif
INS_VU.jpg

  • Revamped Makarov Texture.
    new1.gif
  • New Optic Lenses.
    new1.gif
  • New M-14 DMR Texture.
    new1.gif
  • New M9 Beretta Texture.
    new1.gif
  • New M18 Smoke Grenade Texture.
    new1.gif
  • New RPG-7 Texture.
    new1.gif
  • New RGD-5 Texture.
    new1.gif
  • Updated Various Weapon Selection UIs.
    new1.gif
  • RPG-7 rocket now properly disappears from the first person view after firing.
  • Corrected bolt-related animations.
  • Corrected "last shot" animations.
  • All ironsights are now consistent (taken away from the player).
  • The M203 is no longer as tilted as it was, making it more comfortable and easier to use.
  • M203 position when in ironsights has been adjusted.
  • New skins and textures for the Insurgent characters.
  • Improved Al-Kadesiah sniper rifle scope with new rubber eyepiece.
  • L42A1 Enfield sniper rifle now allows to keep track of your target after firing (keeping the mouse button pressed).
  • New death/spectator menu for Beta 3 has been created and added to 2.x
  • Other minor & aesthetic updates and tweaks to first-person animations.
  • Improved player and team-mate icons on the overhead map.
  • Improved world models of the M16 and M16M203 to match their new first-person equivalents.
  • Added new skin and ironsights to the FNFAL (check Splinter's devlog here for pictures!). The new ironsight makes this weapon much more useful now.
    new1.gif
  • Improved some weapon animations to prevent some small glitches.
    new1.gif
  • Added a new sound for the animation of "cooking" the grenade.
    new1.gif
  • You can now see the front sight of the M4 through the aimpoint scope (like you would in real life).
    new1.gif
  • M4 w/aimpoint has been realigned to address a bug that made it shoot off-target at longer ranges. Please check screenshots below.
    new1.gif
The enfield scope is now smaller :(
 
OMG DO YOU SEE ALL THE 203 CHANGES! OMG OMG DROOOOL! AGAIN WHY THE 203 WILL BE AWSOME!

10 times better than the RPG!

Now if they can all give m16 guns the single, burst, and auto..
 
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