This is a config for slower computers that will help you get better fps.
Since I wont be on for a while Because I'm using the inet at a library, I figured I'd be active on the forums.
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_ (removed)
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_ (removed)
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 1 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_ (removed)
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set instruction sets_
// _note: verify processor support before enabling_
// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_
// dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_ (added)
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_
cl_crosshairalpha 999 // _bright crosshair_ (removed)
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_ (removed)
cl_c4progressbar 1 // _enables C4 progress bar_ (removed)
cl_radaralpha 255 // _maximum radar brightness_ (removed)
cl_radartype 1 // _enables solid radar_ (removed)
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 1 // _adjusts netgraph position-set between 1 and 3--1 is best with the custom dods hud_
// _Set various settings_
budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
sv_forcepreload 1 // _forces preload to help increase performance_
cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ (added)
cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ (added)
cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 is recommended_ (added)
cl_showhelp 0 // _Disables on-screen help_ (added)
commentary 0 // _Disables map commentary_ (added)
snd_musicvolume 0 // _disables ingame music_
snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ (added)
snd_digital_surround 0 // _turns off digital surround sound_ (added)
mat_bufferprimitives 1 // _Buffer primitive objects_ (added)
mat_compressedtextures 1 // _enables compressed textures_ (added)
mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ (added)
gl_clear 0 // _disables hiding of cracks/faults between textures_ (added)
//Rates
cl_cmdrate "101"
cl_updaterate "101"
cl_interp ".033"
cl_interp_ratio "1"
rate "30000"
//Dual Core Screenshot Fix alias ss
"mat_queue_mode -1; wait; wait;
jpeg_quality 100; wait; wait;
mat_queue_mode 2" bind f5 ss
//Enable Dual Core Support - By: Bi0h4z4rd
mat_queue_mode "2"
r_threaded_renderables "1"
r_threaded_particles "1"
r_threaded_client_shadow_manager "1"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"
//Dual Core Alt-Tab Support and Bindings
bind alt "exec alttab"
bind kp_del "exec dual_core_support"
Dual_Core_Support.cfg
//Dual Core Support mat_queue_mode "2"
alttab.cfg
//Dual Core Alt-Tabbing Script mat_queue_mode "-1"
clear
echo "Pingz cfg running!
Since I wont be on for a while Because I'm using the inet at a library, I figured I'd be active on the forums.
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdbackup 2
cl_cmdrate 101
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_ (removed)
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_ (removed)
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 1 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_ (removed)
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set instruction sets_
// _note: verify processor support before enabling_
// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_
// dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_ (added)
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_
cl_crosshairalpha 999 // _bright crosshair_ (removed)
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_ (removed)
cl_c4progressbar 1 // _enables C4 progress bar_ (removed)
cl_radaralpha 255 // _maximum radar brightness_ (removed)
cl_radartype 1 // _enables solid radar_ (removed)
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 1 // _adjusts netgraph position-set between 1 and 3--1 is best with the custom dods hud_
// _Set various settings_
budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
sv_forcepreload 1 // _forces preload to help increase performance_
cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ (added)
cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ (added)
cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 is recommended_ (added)
cl_showhelp 0 // _Disables on-screen help_ (added)
commentary 0 // _Disables map commentary_ (added)
snd_musicvolume 0 // _disables ingame music_
snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ (added)
snd_digital_surround 0 // _turns off digital surround sound_ (added)
mat_bufferprimitives 1 // _Buffer primitive objects_ (added)
mat_compressedtextures 1 // _enables compressed textures_ (added)
mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ (added)
gl_clear 0 // _disables hiding of cracks/faults between textures_ (added)
//Rates
cl_cmdrate "101"
cl_updaterate "101"
cl_interp ".033"
cl_interp_ratio "1"
rate "30000"
//Dual Core Screenshot Fix alias ss
"mat_queue_mode -1; wait; wait;
jpeg_quality 100; wait; wait;
mat_queue_mode 2" bind f5 ss
//Enable Dual Core Support - By: Bi0h4z4rd
mat_queue_mode "2"
r_threaded_renderables "1"
r_threaded_particles "1"
r_threaded_client_shadow_manager "1"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"
//Dual Core Alt-Tab Support and Bindings
bind alt "exec alttab"
bind kp_del "exec dual_core_support"
Dual_Core_Support.cfg
//Dual Core Support mat_queue_mode "2"
alttab.cfg
//Dual Core Alt-Tabbing Script mat_queue_mode "-1"
clear
echo "Pingz cfg running!












no prob