Pingz fps cfg

pingz

I made one post
Joined
Jul 2, 2009
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10
This is a config for slower computers that will help you get better fps.

Since I wont be on for a while Because I'm using the inet at a library, I figured I'd be active on the forums.

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1


// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_ (removed)
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_ (removed)
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 1 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_ (removed)
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _note: verify processor support before enabling_

// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_
// dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_ (added)


// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

cl_crosshairalpha 999 // _bright crosshair_ (removed)
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_ (removed)
cl_c4progressbar 1 // _enables C4 progress bar_ (removed)
cl_radaralpha 255 // _maximum radar brightness_ (removed)
cl_radartype 1 // _enables solid radar_ (removed)
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 1 // _adjusts netgraph position-set between 1 and 3--1 is best with the custom dods hud_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
sv_forcepreload 1 // _forces preload to help increase performance_
cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ (added)
cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ (added)
cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 is recommended_ (added)
cl_showhelp 0 // _Disables on-screen help_ (added)
commentary 0 // _Disables map commentary_ (added)
snd_musicvolume 0 // _disables ingame music_
snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ (added)
snd_digital_surround 0 // _turns off digital surround sound_ (added)
mat_bufferprimitives 1 // _Buffer primitive objects_ (added)
mat_compressedtextures 1 // _enables compressed textures_ (added)
mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ (added)
gl_clear 0 // _disables hiding of cracks/faults between textures_ (added)

//Rates
cl_cmdrate "101"
cl_updaterate "101"
cl_interp ".033"
cl_interp_ratio "1"
rate "30000"
//Dual Core Screenshot Fix alias ss
"mat_queue_mode -1; wait; wait;
jpeg_quality 100; wait; wait;
mat_queue_mode 2" bind f5 ss
//Enable Dual Core Support - By: Bi0h4z4rd
mat_queue_mode "2"
r_threaded_renderables "1"
r_threaded_particles "1"
r_threaded_client_shadow_manager "1"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"
//Dual Core Alt-Tab Support and Bindings
bind alt "exec alttab"
bind kp_del "exec dual_core_support"


Dual_Core_Support.cfg
//Dual Core Support mat_queue_mode "2"


alttab.cfg
//Dual Core Alt-Tabbing Script mat_queue_mode "-1"









clear
echo "Pingz cfg running!
 
good post man, its really a help for many privates, keep it up.
with love....
madmax
 
My comp is good and fast, but this is nice for those who do not have such nice rig to have a better gaming experience.
 
Yes i have a Hp laptop with a AMD Turion X2 64 Dual Core and an HD3200pro with 2 gigs of ram and I get about 70 fps with this.
 
where can i just copy and paste this at? steam/steamapps/dod:source/dod/ i assume it was? also i could not find the config file on my brothers comp, whats that about?
 
What you need to do is this.
1. Copy
2.Open Notepad
3. copy onto Notepad
4. Save as type "All Files" I'd recommend naming this autoexec.cfg
5. Drag or copy and past this file into steam/steamapps/dod:source/dod/cfg
 
What I did was copy and mad a new config file and replaced that one with the old one. But this works great Pingz thanks much. This was one of the games that came with CSS when I bought it but sadly I have a low end comp so I couldnt play DoDS on its normal settings. Odly I can play CSS like normal. Anyways thanks this works grat average around 50 to 60 fps with this.
 

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