Little mapping help?

Groovy Pants

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Jul 5, 2009
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Okay, I am fairly good at making maps now, even though I haven't actually made a full scale map and published it. I am currently making a tf2 map. It's name is going to be pl_mountainriver, or something to that effect. Anyways, I've been experiencing a lot of trouble with a few things.


Firstly: Fail Water

http://i30.tinypic.com/5vvbwg.png

Solutions I have tried:
1. Cubemaps (made it worse, and added the same problem to everything else)
2. Different water textures (same problem with all of them)

Secondly: Fail Lighting

http://i28.tinypic.com/346rqxt.png

Solutions I have tried:
1. Putting a light right next to it.
2. Seeing if it's clipping through other brushes (it's not)


I don't need the lighting fixed as much as the water, but it'd be nice. I absolutely need the water to be fixed, or it will ruin the whole map (the payload is a boat going down a river). Please, any help will be GREATLY appreciated.

EDIT: Holy crap, what the heck!?

http://i29.tinypic.com/2nti8ur.png
 
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ok, the reason your bottle had the checkerboard was because of the water.

you said you did cubemaps, but did you build them?

ingame you have to open console and type 'buildcubemaps' otherwise they are never generated.
 
Also the final photo looks like you've got the multi-core alt-tab error/glitch. Were you alt tabbing a lot before getting that problem? TF2 seems to occassionally (and I do actually mean infrequently) go a bit wier and purple if you alt-tab out and back in.
 
ok, the reason your bottle had the checkerboard was because of the water.

you said you did cubemaps, but did you build them?

ingame you have to open console and type 'buildcubemaps' otherwise they are never generated.
I did, in fact. I got this error:

Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/1
*** Error: Skybox vtf files for sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_trainyard_01 to build the default cubemap!


Also the final photo looks like you've got the multi-core alt-tab error/glitch. Were you alt tabbing a lot before getting that problem? TF2 seems to occassionally (and I do actually mean infrequently) go a bit wier and purple if you alt-tab out and back in.

No, I wasn't, but I'll try not running it in multicore processing.

EDIT: That didn't work.
 
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Compile your map and then while in game, type this into the console:


sv_cheats 1
mat_specular 0
buildcubemaps
mat_specular 1
changelevel mapname
mat_reloadallmaterials


Hope that helps. ;)
 
Sorry, I have no idea why, but nothing is working. Thanks for trying to help though. I appreciate it. I'm going to keep trying, though.

EDIT: I'm pretty sure that the problem is the skybox, but I don't want to change it. sky_trainyard_01 is perfect for this map.
 
After a compile try going to Map > Load Pointfile > Okay

This will detect if there are leaks which cause your water to fail.
 

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