Stats:
5 Strength
6 Perception
4 Endurance
6 Charisma
8 Intelligence
6 Agility
5 Luck
Tag Skills:
Small Guns, Repair, and Explosives
Skill Progression:
I like Small Guns, Repair, Explosives, Science, Lockpicking, Speech, and Medicine. This build will have you swimming in skill points so getting these to high levels shouldn't be a problem. Remember that Science and Lockpicking appear to only really matter in multipled of 25, so 25 science is basically the same as 49 science. I'd say every third level just dump all of your points into making the next "break" with these skills.
Save *all* of the skill books you find until after you make level 5. Comprehension will net you 40-50 skill points *easily* and the word is it could potentially get you 324 if you find all the skill books in the game. From a skill point standpoint, Comp is hands down the best perk in the game.
Perks:
2- Intense Training (Intelligence)
3- Intense Training (Intelligence)
4- Educated
5- Comprehension
6- Demo Expert
7- Demo Expert
8- Demo Expert
9- Gun Nut
10- Gun Nut
11- Gun Nut
12- Sniper
13- Fast Metabolism
14- Cyborg
15- Daddy's Boy
16- Tag! (any skill you want that could use another 15 points)
17- Daddy's Boy
18- Daddy's Boy
19- Robotics Expert
20- Explorer
COMBAT:
Use grenades in VATS mode! Holy hell, frag grenades are common and at level 10 I was finishing off large groups of enemies in one VATS. You have just enough agility to throw 3 grenades, and they do upwards of 200 damage once you have triple Demo Expert and 100 Explosives.
Also, mines! You get experience for picking up armed mines (and you're going to find A LOT of them) and against melee enemies (like deathclaws) backpeddling and dropping out some mines is increadible.
Other then that, I carry a Combat Shotgun, Chineese Assault Rifle, and Hunters Rifle. These three guns can deal with basically everything I've ever encountered.