My Map Idea

Joined
Jun 19, 2009
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114
Here is a rough rough rough design for a map I wish to make. This is a very basic idea right now. I will need help making it when the time comes. I am open to any suggestion/collaboration. Enjoy!

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the marines have huge advantage by the looks of it. All of the capture points are on/inside of a walled area including the marine spawn. They are in close proximity to all of the points as well. Will be a nice mix up though. :)
 
yea i say that if its a push map you should put the marines on the outside at a trailer set up, and change Charlie gate to the back of were marine spawn is so its kinda like Bahjir or however you spell it.. that way it makes it more even and alot of fun
 
Is there a non-linear push gametype? If so, that would be something to look into.
 
Is there a non-linear push gametype? If so, that would be something to look into.

Yeah, that looks like it would be a little awkward for a push map. I think a capture-all-the-points gametype would be better.
 
Yeah, that looks like it would be a little awkward for a push map. I think a capture-all-the-points gametype would be better.

ya I would have to agree with mr.dude but otherwise It looks like a great map!
 
Yes, there is a non-linear map type. It's called Firefight. Haven't you people played ramadi or haditha or abdallah? :P I'm thinking this can't be a push map because he doesn't have multiple spawns. The teams would need several different spawns for each point captured to keep the battle moving. I do really like the idea, but you're going to need some stuff outside the walls. It reminds me of dust4_unlimited where there is a HUGE space in a corner behind alpha that nobody ever uses. If you can fill that out with something besides just running time for the Insurgents I think it'll be an excellent map.
 
Yeah, that looks like it would be a little awkward for a push map. I think a capture-all-the-points gametype would be better.

Well I thought it would be more realistic if the marines had to defend the gates then the building, if it was anything else, the marines would cap every point too easily/fast.
 
Yes, there is a non-linear map type. It's called Firefight. Haven't you people played ramadi or haditha or abdallah? :P I'm thinking this can't be a push map because he doesn't have multiple spawns. The teams would need several different spawns for each point captured to keep the battle moving. I do really like the idea, but you're going to need some stuff outside the walls. It reminds me of dust4_unlimited where there is a HUGE space in a corner behind alpha that nobody ever uses. If you can fill that out with something besides just running time for the Insurgents I think it'll be an excellent map.

yeah, but a non-linear push map. One team defends the points and one team attacks the points, but in a non-linear fashion. Haditha is not like this. All the points start neutral.
 
what i love about concept art is that when its done its not always as it started. so to say the finished article is unlikely to be the same as shown it those drawings.

i agree there needs to be something out side may be ins start in a building in a square market with three exits to main roads from the square then have to cap a point say a us army truck or something of the sort, then the gate house of the embeacy then the court yard lower floor and upper floor. each time one point is caped the spawn would move so when the insurgency cap the court yard the usmc spawn out side the gates and have to rush in and stop them capping as if they had just arrived on scene as back up
 

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