- Joined
- Feb 3, 2008
- Messages
- 1,010
Less Hitpoints but you can double jump again. If you're good enough with stunning and double jumping you don't need that extra health.scout gets -30max HP with sandman
AM I THE ONLY ONE THAT READ THIS????

-Calle
Less Hitpoints but you can double jump again. If you're good enough with stunning and double jumping you don't need that extra health.scout gets -30max HP with sandman
AM I THE ONLY ONE THAT READ THIS????

Less Hitpoints but you can double jump again. If you're good enough with stunning and double jumping you don't need that extra health.
-Calle
[-]August 13, 2009 - Team Fortress 2 Update Released
Item Reworks
The Force of Nature
The enemy knockback now only works in close range and behaves more like the Pyro's air blast
Enemies cannot be juggled by the FaN's effect
The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
Knockback is now scaled by damage done
The Sandman
A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
Stunned players now take 75% of all incoming damage instead of 50%
Ubercharged players can no longer be stunned
Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
The minimum distance to stun a target has been reduced
The negative attribute has changed from "no double jump" to "-25 max health"
-30 hp is terrible. You will die from 1 rocket/nade. I never used it anyways, and now maybe people will stop using it completely.