- Joined
- Aug 23, 2009
- Messages
- 240
they better get it out quick i cant wait

Still excited! xDD Can't wait. don't like the new m203 though. i like it challenging....![]()
....this update. The 203 is superior to the 203, and now it will....
Just remember this fellas, far more expansive and expensive games have been known to postpone updates and releases. Let's have faith. To bad the wouldn't let our division do the testing for them.
the 203 is superior to the 203? what do you mean by that?
I'm just worried that when they try to make the M203 better, they might accidentally nerf it. By lowering the angle, wouldn't it not fire as far as it already does? And in all honestly, I'm not too concerned about how comfortable my little model is holding the M203, I just want him to be blowing stuff up. As for the sights, I don't know exactly how it helps.
Oh, and I know that almost everything gets delayed. I just can't remember a time when INS has been on schedule.
Negative, the effective range has not been altered; however the aim has been adjusted. I'll post screen shots which will correspond with the video (as the majority of us are visual learners) this evening. This will hopefully resolve the many concerns people have about the topic.
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and the best of all the m203:
http://www.youtube.com/watch?v=r6CUmGTZHVM
I noticed the increased reloading/leaf flip speed-Nice
I also notest that the leaf sight seams to serve no purpose now-not so nice

Just a quick note that all maps that recieve a update next patch are ready to be playtested.
here's my personal changelog:
Various prop model changes among the changes are:
- Improved collision models for many trees, vehicles, the karkar coalwagons and more. (Minotaur0 did some more as well)
- Resized civ_truck.
- Improved m939 lods.
ins_Almaden:
- Bigger capture zone for objective B based on community feedback.
- Fixed overview coordinates.
ins_baghdad:
- Marines can use the insurgents spawn alley when objective C is captured.
- Higher sky ceiling at objective C.
- Insurgent C spawn is only closed when insurgents control C.
- Fixed a few stuck issues and exploits.
- Several small bugfixes.
ins_buhriz:
- Added more cover to the marines side of objective A.
- Fixed a exploit.
- Fixed a viewpoint.
ins_karkar:
- Expanded the obj B capture zone towards the paralel tunnel.
- Higher sky ceiling at the bridge.
- Fixed area where players could safely fall down into the valley.
- Few small tweaks bases on the map feedback thread.
ins_karam:
- Fixed carpet stuck issues.
- Increased sky ceiling height where possible.
- A few small tweaks.
- Fixed soundscapes.
ins_ramadi:
- Removed the backalley.
- Added a extra route to objective B at the side of the Marines.
- Added a balcony to the Marines spawn.
- Heigher sky ceiling at objective B.
- Fixed a bunch of exploits.
- Fixed overview coordinates.