I fixed all of the hypercam issues and I will be able to get the video up Thursday (most likely). Until then I do need to go ahead and tell everyone the major issue that I explain in more detail during the video. The Long Hall got ALOT of complaints. People don;t want to be running back and forth all the time and I get that, I also feel that I didn't explain that hall well enough. See, that's not the hall you'll use a lot. There are multiple smaller halls and everything is in a close proximity to the things that are related to it (therefore, all activities like climbs and deathrace are close together and the special treatments stuff is also close together). That hall runs the entire length of the map and all the stuff is NOT spread out along it. Cells are in the middle of the map, with all the activities near by. The map is no bigger than alcatraz and if you made a hall running across alcatraz it would look exactly the same. That hall is just a connector in case people get lost so you don't spend ten minutes finding the rest of your team. I hope the video clears up any further issues regarding this and other comments. Please keep submitting those comments and I'll get the video out ASAP. Oh, you'll also notice that I put a status on my maps in my sig now, so this hopefully gives you a better idea of where I am in production.