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The History of EdgeGamers

From a single Day of Defeat: Source server to one of the longest-running communities in online gaming. This history was reconstructed from our own earliest forum posts — many of them still live today — so wherever you see a link, you can read the moment for yourself.

Before the beginning: Resistance Platoon (≈2002–2006)

EdgeGamers did not begin from nothing. It grew out of an older clan, in an older internet.

In July 2008, founder JohnT sat down and wrote the community's own origin story. It opens like scripture:

In the Beginning, there was chaos. There was no Steam, only Valve. Valve used a system called WonId that would go down for days at a time. Updates to Valve's games were distributed by hosting companies like FilePlanet that could take hours in queue… It was the golden age of Team Fortress Classic, Counter-Strike and Day of Defeat Classic. In those days, small groups of players began to band together and form 'Clans.' These Clans had two purposes: to pay for servers, and to deal with the punks that plague us even today.

— JohnT, Early History, July 3, 2008

One of those clans wore the tag -=R|P=-, Resistance Platoon. It was owned by a player named Mooftress, and — this is the detail that ties the whole story together — Resistance Platoon's game-server host, its "GSP," was a man named Deacon. Riding in RP's ranks were four players who would go on to found something bigger: Artimus, JohnT, Slayr, and Kamikaze Tommy, all of them RP Council. Around them were the regulars whose names would later wear the eGO tag — Mr. Orange, Mr. Blonde, The Cleric, Tourette T.A., and many more.

The founding legend even has a title — "The Story of Cpt. Elvis Banning JohnT and Recruiting Artimus" — and JohnT told it himself. It began in 2001, on an Avalanche server in Day of Defeat Classic, when JohnT was, in his words, "just a pub playing DoD for the first time":

During one DoD session there was a movement in the server to have a knife fight in one of the rooms in the Apartments on Ava. I was not fond of melees… so I switched to the Rifleman — which had two grenades — and pitched both into the room. I was laughing like a hyena and then suddenly, I was booted. The console said I was perma-banned! I told Artimus, and he made a post on my behalf in these 'Contest a Ban' forums… Elvis caught me next time in game and straightened me out… and the rest is history.

— JohnT, Elvis is in the building!, 2008

A perma-ban for grenade-spamming a knife fight — contested on a forum by a friend named Artimus — was the spark. The admin who dropped the ban was Cpt. Elvis; the friend who logged on to plead the case became JohnT's co-founder. Five years later, out of Resistance Platoon, in the summer of 2006, EdgeGamers was born.

July 2006: the doors open

Ask when EdgeGamers was founded and there are three true answers — each a milestone in the same remarkable week.

July 1, 2006 — the lights come on. The oldest account on the entire forum belongs to Deacon, and his first post is a caretaker's note, left the moment the software went live:

Welcome to your new forums. Please enjoy your stay. — Deacon and the [dgx] hosting crew

— the very first thread

Deacon wasn't a member so much as the hand that built the house — the same hosting hand that had run Resistance Platoon's servers. July 1 is the day the doors were installed.

July 5, 2006 — the doors open. Two years later, JohnT dated the birthday himself:

When EdgeGamers opened its doors on July 5th, 2006, it would only have one forum and one server: DoD Avalanche.

— Two Year Anniversary

July 5 became the date the community would celebrate for years as eGO Day.

July 6, 2006 — the first members and the first server. Within minutes of one another, the founders arrived: Artimus at 2:28 a.m. and JohnT at 3:18 a.m., quickly followed by Slayr357, Kamakize Tommy, Kendle, Rashell, and, that autumn, Dominion — together, the first eGO Council. What followed was the transformation of a small, fledgling clan into a shining city on the hill.

(The one-day spread in the dates is simply time zones: July 5 in the United States was already July 6 in the forum's clock. All three dates are real, and all three were celebrated.)

The server that came up, and the map that chose itself

On the evening of July 6, JohnT opened a thread with the least ceremonious announcement in clan history:

Looks like the Source server is about to come up :) Will get the IP out as soon as possible.

Five minutes later, at 6:46 p.m., he posted the line that started everything:

IP is: ego2.edgegamers.us:27015

— Source Server, July 6, 2006

That single address is why edgegamers.us was our very first home: before there was a website, there was a Day of Defeat: Source server. The community was a server first and a website second.

And it ran one map — Avalanche — but nobody decided it would be the Avalanche server. The players did. The admins actually tried to be reasonable about it; two days in, JohnT floated a rotation in Rotation Weekend: "We are going to run a 3 map rotation this weekend, jagd/colmar/ava, and see how it goes." The experiment did not survive contact with the playerbase. By July 12:

So it looks like Avalanche is still the most popular map. I took off colmar and jagd and the server filled up.

— JohnT, Ava is still the map to beat

Ya, it's been full for around 1 1/2 [hours] now, or more.

— Silentsushix, minutes later

Players complained about Avalanche and refused to leave it — "I'm getting way, way too good at avalanche…" one wrote — the truest sign of a beloved map. The admins leaned in, tuning the dod_avalanche.cfg to tame the chaos: "We now restrict to 2 snipers and 1 zooka per team," wrote Artimus. "That zooka fest today was driving me crazy." A 24/7 institution was born not by decree, but by acclaim.

That autumn came the second server. The community voted a new map online — "I changed the server to Donner as the vote for it won and we had a pretty good time on it" (Noxus, October 2006) — and by the first anniversary, eGO ran two Day of Defeat: Source servers, Avalanche and Donner, both climbing the world rankings. As JohnT recalled, "Bringing up servers back in those days was a big deal."

A community, immediately

What's most striking about those first weeks is how fully formed the culture already was. The =(eGO)= tag was standardized within days (see the =(eGO)=™ Admin Guide, July 8, 2006); ban-request and contest forms were already templated. The "punk-free, family-friendly" spirit was there from the start — and so was the humor. On July 13, "Tech" (via Sgt. Starbuck) posted Secrets of Edge Gaming, straight-facedly listing the clan's "secret members" — Tom Cruise, Johnny Depp ("on one month suspension for being a jerk"), Angelina Jolie — and claiming "eGO was formed in 1757 during a darts game."

That same week, JohnT marked the milestone that mattered:

Hey EdgeGamers is one week old today! I can't believe what a great start we have gotten off to. Good community getting built, server is full, and good times already rolling in :) Thanks everyone for your work and fun.

— One Week Old Today!!!!, July 13, 2006

The mantra in those days, JohnT said, was simple: "do one thing and do it really well. That one thing was DoD."

A reputation grows: the Kustom Kettle merger (2007)

As eGO's servers filled and its world rankings climbed, its reputation began to draw in not just players but whole clans. In June 2007, EdgeGamers merged with one of the most storied names in the genre: Kustom Kettle (KK) — which JohnT called "arguably the most famous DoD Classic clan out there." Its owner, ShaneHD, joined eGO directly. As JohnT later described it, the community "saved the Kustom Kettle, then spun them off once they could stand on their own" — an early example of a habit eGO would keep for years: lifting up other communities rather than crushing them.

The Houses (2007)

By the summer of 2007, EdgeGamers had grown large enough that smaller groups were forming inside it — informal sub-communities (the original Pineapples and UGSR groups among them) that members organized on their own. Rather than fight the trend, the leadership embraced it, and in September 2007 eGO formalized one of the most beloved structures of its Day of Defeat era: the Houses.

On September 13, 2007, JohnT put out the call that started it:

Besides Jones in the House of Jones, who among you are interested in heading up a house and what would it be named?

— JohnT, Houses and House Names

A House was a guild-within-the-clan — its own banner, coat of arms, roster, sub-council, and a friendly rivalry with the others. The first House established, [JONES], laid out the purpose that would define them all:

We originally created this house as a response to the growing amount of small sub houses that had been popping up around Edge Gamers… The MAIN purpose of this house is to recruit players from the =(e)= rank and teach them to become great admins… to create tight bonds within our house.

— The purpose of [JONES] house, September 13, 2007

The idea caught fire overnight. Within days the forums filled with new Houses — [JONES] (the first), {RD} Reservoir Dogs (GardenGroveVW), Rojo's Raiders (-RR-) (Baron Rojo), and more — each with its own logo, sub-council, and roster, scrimming one another and debating (endlessly, and to thousands of views) which House was best. It was EdgeGamers at its most social: part mentorship program, part fraternity, part inter-house sport. And it all unfolded in the final weeks of the pure Day of Defeat era — right before the Orange Box arrived and changed the community forever.

Going multi-game (2007–2008)

That focus couldn't last — in the best possible way. Additional Day of Defeat: Source servers climbed to top rankings around the world, a charge led by Slayr357 and FluffyTDestroyer, and the Council began discussing expansion — and they didn't just guess, tracking the live player populations of every major game to decide where to grow next.

The pivot came on October 10, 2007, when Valve's Orange Box arrived carrying Team Fortress 2. EdgeGamers launched its TF2 division — spearheaded by GardenGroveVW, masterofpuppets, Baron Rojo, and Drunken Sailor — and "opened a second website" to hold a membership that more than doubled in a short time. USCG Hammer and A Nurse From Texas were among the Council members who helped lead it.

With Day of Defeat and TF2 both thriving, eGO tested the waters with other shooters. Mostly Harmless took the top leadership position for the Counter-Strike: Source division, while Kamakize Tommy took over Call of Duty 4 (later handed to Rocko). By its second anniversary, JohnT could write that eGO "averaged at least three servers in the top five, and usually owned the top three spots."

The golden age (2008–2010)

The late 2000s were EdgeGamers at full sail. The forum's own message counts tell the story better than any prose could:

Year

Posts

Year

Posts

Year

Posts

2006

12,682

2013

249,529

2020

90,335

2007

161,588

2014

172,464

2021

102,545

2008

419,729

2015

116,916

2022

67,328

2009

603,989

2016

107,552

2023

40,073

2010

455,110

2017

53,605

2024

22,606

2011

325,491

2018

78,660

2025

17,241

Membership tracked the same curve: past 15,000 members in February 2009, and 33,000 by late 2010. This was the era of the June 2008 relaunch, of the Breaking News front page, and of the sponsorship boom that turned all that attention into gifts for the members (see below).

MAUL: the machine behind the community (2008)

As EdgeGamers sprawled across games, servers, and thousands of admins, keeping order by hand became impossible — so in the fall of 2008 the community did something few clans ever attempt: it built its own software. On September 1, 2008, eGO launched MAUL — the EdgeGamers Administration System. Every admin had to register and verify their Steam ID; MAUL tracked who could do what, on which server, across the entire organization. "MAUL is our new admin system," JohnT wrote at the switchover. "Verify your steamid with MAUL or you will lose your admin."

It was a turning point. Within a few years eGO counted more than 20,000 MAUL accounts; every new game division was "MAUL-enabled" the moment it launched (the CS:GO servers included, in 2012); and the platform grew into the backbone of the whole organization — extending, eventually, to the Discord Maulbot that still assigns members their ranks today. Very few gaming communities have ever run on homegrown software for this long.

The organization takes shape

As the divisions multiplied, so did the structure needed to run them. What began in 2006 as a single Council grew, through the late 2000s, into a full leadership organization: a Senior Leadership tier above the Council, Division Leaders and Advisors running each game — with their responsibilities formally documented as the community professionalized (Artimus codified the Division Leader role in 2009) — and, eventually, Community Managers overseeing the whole (USCG Hammer was promoted to the role in November 2011). Leadership also began treating eGO as one community rather than a collection of separate games, coordinating cross-divisional events, tournaments, and inter-division scrims from 2009 onward and standing up dedicated teams for things like anniversary planning. It was the quiet, unglamorous work behind the scenes that let a single hobby server become an organization capable of carrying dozens of games across two decades.

That organization eventually took on a shape closer to a company than a clan: above the divisions sat an Executive Office — a CEO, COO, and CIO — supported by a Board, Directors, and Chiefs, alongside the Community Managers who ran the day-to-day. It was volunteer-run from top to bottom, yet structured like an enterprise — and that structure is a big part of how eGO has outlasted communities many times its size.

And yet, for all that structure, the founders never lost sight of what it was all for. As Artimus once put it in an address to the Council: "The state of EdgeGamers is strong — and more importantly, fun. The best part is that members created [these projects] on their own. Wow… we built that somehow."

Beyond the shooter (2010)

The year 2010 saw EdgeGamers step outside the first-person shooter entirely, a burst of experiments that became full divisions:

- Insurgency — built by GardenGroveVW and Drunken Sailor into the top-ranked INS servers in the world, then reimagined as FPS:X (First-Person Shooter eXperiment), a proving ground for new shooters under USCG Hammer, and later still as OP:X. (The name changes are traditionally dated to 2011, though an FPS:X mission-statement thread already existed in August 2010 — the transition began a little earlier than legend records.) - EVE Online — co-led by GardenGroveVW and Dominion, later handed to 2sl0w. - World of Warcraft — an experiment that drew so much support it became a full division. - Battlefield: Bad Company 2 — met on its March 2010 release with eight eGO servers around the world, with plans to expand further into the Battlefield series. - The Strategy Division — introduced that fall under Kamakize Tommy, supporting League of Legends, StarCraft II, Minecraft, and World of Tanks (the first Minecraft and World of Tanks threads appear in the late summer and fall of 2010, right on cue).

Counter-Strike, the constant (2008 → today)

If Day of Defeat is where EdgeGamers began, Counter-Strike is where it endured. From the Counter-Strike: Source division of 2008, the community followed the series through every generation Valve released.

When Valve announced Counter-Strike: Global Offensive in August 2011, eGO was ready — standing up its first CS:GO beta servers on May 18, 2012, months before the game's retail launch that August, and MAUL-enabling them within weeks so admins could run them properly. CS:GO grew into one of the community's largest and most enduring homes: casual servers, competitive esports, and fan-favorite game modes, none more legendary than Jailbreak (live by 2015).

The torch passed again in 2023. Valve revealed Counter-Strike 2 on March 22, 2023, and when it replaced CS:GO that September, EdgeGamers carried its servers and its community straight into the new engine — running CS2 Jailbreak and more into 2024 and beyond. Nearly two decades after that first Day of Defeat server, Counter-Strike remains at the beating heart of eGO.

On the world stage

EdgeGamers didn't just grow large — it grew good. From the very beginning, eGO's servers dominated the global rankings: "Edge is now DGX's highest-ranked server" (August 2006), a top-10 finish within its first year, and by June 2008 an eGO Flash server ranked 9th in the world. For years the clan "averaged at least three servers in the top five, and usually owned the top three spots."

That competitive edge eventually reached the real world. In 2016, EdgeGamers pushed into esports and live events — acquiring the Eh Gaming CS:GO team, sending members to ESL One New York and the GameStop Expo, and running tournaments across its divisions. The punk-free community that began on a single Avalanche server had become a name that showed up at the biggest events in gaming.

The age of sponsors and giveaways

As EdgeGamers grew, so did the companies that wanted to reach it — and eGO turned that attention straight back into gifts for its members.

The first sponsor arrived in February 2008: GameRail, a game-server provider. Before then, the community had run on member donations (the servers originally hosted by Deacon's [dgx]). GameRail's arrival was a revelation — when eGO put its link on the site, the results were immediate:

As most of you know, our sponsor gamerail will be providing us with game servers. They were elated when we launched the link on our site, because they had a dramatic influx of people… a total of 266 sign-ups.

— JohnT, Sponsorship Launch, March 2008

Sponsors followed in a rush through 2008–2009: Saitek (game controllers), Velocity Micro and Uberclok (gaming PCs), Newegg (retail), D-Link (networking), MSI, Zalman, Cooler Master, Turtle Beach / Tritton, and Verizon FiOS — enough that JohnT was soon managing a rotating roster of banners ("rotate a banner in the top spot for Novint, Zalman, Cooler Master and Verizon Fios…"). Later years brought esports and apparel partners: LucidSound headsets, Zalman keyboards, and the acquisition of the Eh Gaming CS:GO team in 2016.

Gaming PCs — the raffle series

That sponsorship became a steady stream of prizes, most spectacularly a numbered raffle series that gave away complete gaming computers:

- The series began in spring 2008 with a laptop raffle (official rules by Drunken Sailor). - Raffle #5 — a Velocity Micro Gaming Computer (September 2008). - Raffle #6 — an Uberclok Gaming PC (February 2009), with Raffle #7 that spring. - The two-year anniversary alone raffled an US $1,800 Velocity Micro rig plus Saitek prizes — "What clan in all of history could even dream of doing something like this?"

T-shirts and apparel

Apparel has been part of eGO culture since the very first winter:

- The first =(eGO)= shirts and hoodies were designed in late 2006. - A full T-shirt program with international shipping followed in 2007 — and even a "National Wear Your eGO Shirt To Work Day!" (January 2008). - May 2008 — Free Shirts!!: brand-new shirts given away to members. - 2011 — a monthly free-shirt program (Free EdgeGamers T-Shirt): "eGO gives out a free t-shirt every month… every month we offer the top recruiter a free EdgeGamers T-Shirt." - 2016 — the apparel-store launch giveaway (New EGO Apparel Giveaway, over 500 replies): "We have officially launched our new apparel store, powered by Spreadshirt. In celebration of the launch we will be giving away a new t-shirt to… members from this thread." It remains one of the most active threads in forum history.

⭐ 100 Falcons on the doorstep (2009)

And then there was the giveaway that became legend.

In June 2009, Valve added support for the Novint Falcon — a 3D haptic, force-feedback game controller — to Team Fortress 2, Half-Life 2, and Portal. Novint, Valve, and EdgeGamers teamed up for a contest:

NOVINT, VALVE AND eGO GET TOGETHER AND OFFER YOU A CHANCE TO WIN A FREE NOVINT FALCON AND PISTOL GRIP… All you have to do is beat JohnT (Not our JohnT) in a 1v1 TF2 Arena Deathmatch game!

— June 29, 2009

Then came the delivery — brokered, fittingly, by sponsor D-Link — told in Falcon Extravaganza (July 2009):

Shortly after a meeting between D-Link and JohnT, Dominion, and GardenGrove, John received a phone call letting him know that 100 Novint Falcons had arrived at his office. John's initial reaction to the 7 pallets sitting at his office doorstep… Note: there is a whole other row of Falcons…

One hundred Novint Falcons — seven pallets — to give away to the community. They were handed out in person and shipped across the country ("$600 in postage!") to a who's-who of eGO — Kendle, Bones, Slayr, Fluffy, Hammer, Deacon, Rocko, Kamikaze Tommy, Mostly Harmless, and more — and eGO spun up recurring "Falcon Fridays" game nights to celebrate. The manufacturer kept sending more, prompting the perfect title for the follow-up thread: Novint Gives and Gives Falcons! No single event ever captured what an EdgeGamers sponsorship could become quite like a pallet of gaming controllers stacked in a founder's doorway.

Many homes, one community — the forums over time

The "site" longtime members remember is really one community that changed its software and its address several times over the years. The forum software grew up right alongside the membership:

- July 2006 — the original board, installed by Deacon's [dgx] hosting crew (a vBulletin forum). - October 2006 — the first "Website Upgrade," barely three months in. - 2007 — "the new forums," and a second website opened in the Team Fortress 2 era. - June 2008 — a major relaunch; the Breaking News front-page forum is born (its oldest post is dated June 13, 2008), and the vBulletin era hits full stride (The New Forums And YOU). - March 2010 — another forum upgrade. - through 2014 — still vBulletin (a September 2014 thread notes plainly, "obviously this site is vB"). - 2016 — leadership confirms a forum-upgrade project underway. - January 2017 — a full site and CMS overhaul goes live (Welcome to the new CMS). - today — the modern XenForo platform at edgegamers.com.

And the addresses themselves tell the migration story: edgegamers.us (the original, home of that first ego2 server), edgegamers.org (the flagship of the late 2000s), edgegamers.net (an alias of the same era), edge-gamers.com (the address of the early 2010s), and finally edgegamers.com (the home we know today). Through every migration, the old posts came with us — which is why our earliest members still hold the lowest member numbers on the site.

The modern era

The games have kept changing, and EdgeGamers has kept adapting. Team Fortress 2 and Counter-Strike endured; Battlefield returned as a full division; and two entirely new worlds joined the fold. Minecraft, first an experiment back in 2010, grew into a permanent division with its own servers and events. And eGO took on one of its most ambitious projects yet — roleplay. Starting on Garry's Mod (DarkRP) in the mid-2010s and moving to FiveM, the Grand Theft Auto V multiplayer platform, the community built an entire living city: a police department, a sheriff's office, a highway patrol, EMS, and civilians, all playing out an ongoing story under the roleplay banner now known as ClearRP.

Not every division lasted — and that's part of the story too. Over the years EdgeGamers has stood up (and, when the players moved on, gracefully retired) divisions for World of Warcraft (2009–2015), Garry's Mod (2015–2020), Destiny, Rust, Overwatch, World of Warships, Squad, and The Division, among others. The founding game held on longest of all: a dedicated Day of Defeat community endured until around 2019 — thirteen years after that first Avalanche server. eGO has never been afraid to try a new game, or to let one go when its time has passed.

Today, EdgeGamers' supported games span five worlds — Counter-Strike, Team Fortress 2, Battlefield, Minecraft, and ClearRP / GTA — each with its own leadership, servers, and community, all under one tag.

In memoriam

Two decades is long enough that EdgeGamers has had to say goodbye to some of its own — and it has never done so quietly. The community keeps an In Memoriam / Legacy Members page to honor them.

Chief among them is Ken "Tech Sgt. Starbuck" Mauder, who passed on July 14, 2009, at the age of 57. One of the Resistance Platoon friends who helped start eGO, "Tech" was the community's one-man comedy show — famous for the imaginative adventures of "Little Timmy" on Ventrilo while the team pushed through the connector on Donner. But his greatest gift is worn by every member to this day: Ken was the one who first came up with the idea to give the =(eGO)= tags their wings. The symbol at the very heart of the community's identity is his.

The community has since honored others taken too soon — Layton "ProCombat" Means, a Garry's Mod Division Leader and Tech Team member lost in a 2016 motorcycle accident; Ubermaniac (2020); Jay "jtipton." Tipton (2025); and more. As the Legacy page puts it: "Though they may no longer be here, their legacy remains in the friendships they forged, the moments they created, and the spirit of gaming they helped build."

Today

From one map nobody would leave, EdgeGamers has grown to well over 120,000 registered members and millions of posts across two decades. Divisions have come and gone with the games that inspired them, but the mission has never changed — the same one written into the community's DNA in 2006:

To provide a place where gamers of all calibers, from all over the world, can meet for family-friendly, respectful gameplay.

Our servers are branded "punk-free," and to this day the Council still hears from players who choose to play exclusively on eGO — grateful for a place where families can game without the abuse found on so many other servers. That is the city on the hill the founders imagined. It started with a single server, one beloved map, and a promise to keep the punks out — and it has never stopped growing.

Timeline

Date

Milestone

~2002–2006

Founders ride together in Resistance Platoon (-=R|P=-); Deacon hosts the servers

July 1, 2006

The first EdgeGamers forum goes online (installed by Deacon / [dgx])

July 5–6, 2006

eGO "opens its doors"; Artimus & JohnT found the community

July 6, 2006

First server live — ego2.edgegamers.us (Day of Defeat: Source / Avalanche)

Oct 2006

Second server, Donner, voted online; first website upgrade

June 2007

Kustom Kettle — the famous DoD Classic clan — merges into eGO

Sep 13, 2007

The Houses launch — in-clan Houses ([JONES] first, then Reservoir Dogs, Rojo's Raiders…)

Oct 10, 2007

Orange Box → Team Fortress 2 division; second website opens

Feb 2008

GameRail — the first sponsor

2008

Counter-Strike: Source & Call of Duty divisions; the gaming-PC raffle series begins

June 2008

Major forum relaunch; Breaking News front page born

Sep 1, 2008

MAUL — eGO's custom-built administration system — launches

Feb 2009

15,000 members

2009

Peak activity (600,000+ posts); ⭐ the 100-Novint-Falcon giveaway

2010

Insurgency/FPS:X, EVE, World of Warcraft, Battlefield: Bad Company 2, Strategy divisions; 33,000 members

May 2012

Counter-Strike: Global Offensive — eGO beta servers up (retail launch that Aug); CS grows into a flagship

2015

CS:GO Jailbreak and other signature game modes take off

2016

Spreadshirt apparel store & giveaway; esports sponsorships; PG Gaming acquisition

Jan 2017

Full forum & CMS overhaul

~2017

Roleplay launches — Garry's Mod → FiveM / GTA (now ClearRP)

~2019

The founding Day of Defeat division retires — 13 years after the first server

2023

Counter-Strike 2 revealed (Mar 22) and released (Sep); eGO carries its CS community into the new engine

Today

Five divisions — Counter-Strike, TF2, Battlefield, Minecraft, ClearRP/GTA — 120,000+ members, still punk-free

This history was compiled from EdgeGamers' original forum archives — including founder JohnT's own 2008 accounts of the community's early days (Early History, How It All Began, Two Year Anniversary) — and from the Internet Archive's captures of the EdgeGamers domains. Dates and quotations are drawn from the earliest surviving posts. A few details are corroborated to the era rather than the exact day, and the pre-2006 Resistance Platoon years come from JohnT's own retelling. If you rode in those early days and can add to the record, the Council would love to hear from you.