First I'd like to thank all those in EGO that put forth the effort to setup the servers and the forums, the time you sacrifice is always appreciated.
As a staunch fan and player of BF2, I have enjoyed some great game play in Bad Company 2 over the past few days and i have witnessed some great teamwork.
I have also witnessed what can only be described as poor etiquette.
EA's Battlefield games have a unique combination of stationary bases, mobile spawn points (squad leaders), and game styles.
This system, which creates a rich gameplay enviroment, also creates many opportunites for abuse.
These issues can easily be addressed in this game, and many gaming groups who ran BF2 servers found ways to handle these issues.
The game is new, the servers are new, and we do not have any admins yet, so these issues can be hard to address initially.
However, we have a great pool of talent here, and I would like to start a constructive dialogue on how our servers will be run, what our rules will be?
These issues may have been discussed elsewhere, but I haven't seen any posts to that effect yet.
Addressing these issues early will allow us to build friendly servers that promote teamwork and allow us to capture more regular players that may be looking for a more mature game play style.
I'd like to hear your thoughts.
As a staunch fan and player of BF2, I have enjoyed some great game play in Bad Company 2 over the past few days and i have witnessed some great teamwork.
I have also witnessed what can only be described as poor etiquette.
EA's Battlefield games have a unique combination of stationary bases, mobile spawn points (squad leaders), and game styles.
This system, which creates a rich gameplay enviroment, also creates many opportunites for abuse.
- Spawn ganking uncappable bases with armour/air craft
- Sniping into uncappable bases
- Stealing armour/air craft from opposing bases
These issues can easily be addressed in this game, and many gaming groups who ran BF2 servers found ways to handle these issues.
The game is new, the servers are new, and we do not have any admins yet, so these issues can be hard to address initially.
However, we have a great pool of talent here, and I would like to start a constructive dialogue on how our servers will be run, what our rules will be?
These issues may have been discussed elsewhere, but I haven't seen any posts to that effect yet.
Addressing these issues early will allow us to build friendly servers that promote teamwork and allow us to capture more regular players that may be looking for a more mature game play style.
I'd like to hear your thoughts.
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That is all.





