I could be completely wrong about this, but lately I have noticed that our jail server is no longer as full as it once was. Part of this is because jail is starting to get old for a lot of people, but I would like to put my two cents into why I think the jail server is not flourishing the way it once was.
About 1.5 -2 years ago(this is a guess) the CTs dominated the average map, it would be rare that the T?s would win more than 1 or 2 rounds(not including winning by having last T and finding a way to kill of all the CTs that way, I mean wins be rebelling.) This is actually when I started playing on the jail server. At the time I found the CTs and wardens to be painfully annoying. They were notorious for having god complexes and freekilling was rampant. I found a lot of fun challenging these Wardens, there was a number of us that actually swung the favor to the T?s back then (Illusionist, Michael Jackson, Cow and a number of others) and would frequently challenge the CTs respectfully, especially calling them out on freekilling (and the occasional playful jab).
At this point began a slow transition, every once in a while you would have the occasional Warden or CT that was fun (by Ts standards), this person would typically give sharp jabs and poke at the Wardens that acted overly strict. (I was guilty of doing this as well)
Most people remember the next phase fondly, as it was one of the busiest times the server saw. The CTs started finding the comfortable mixture between keeping the game fun and loose, but still being relatively merciless if a T did step out of line.
This created a really fun balance for the Ts. It is important to understand that there are two different types of people that play as the prisoners. Those that like to play all the mini games and get enjoyment out of following the rules. Then there are those that enjoy finding the limit that the CTs are willing to go before killing, and if you weren?t truly sneaky, you were probably going to get killed. This created a fun level of strategy and challenge for those that were good enough to rebel regularly.
This ?era? of Jail worked for two reasons, one, rebelling that was effective enough to wipe out a team was rare enough that most rounds would get through to the end. This meant following the rules had value because there is a good chance you would make it to the end and get LR. Two, actually pulling of a successful rebel had value because it was difficult enough for it to be impressive. This satisfied a broader range of Ts. Now it is also important to understand that the CTs really are unimportant for the success of your server, you will notice that there is almost never a time (except for that second for someone to notice a CT spot is open) that a CT spot is open. If a CT spot is open, that spot is usually taken because playing CT has inherent enjoyment in it, having that sense of ?power? is enough incentive for people to always play CT. It?s the Ts that you need to entertain on a broader scale for the server traffic to increase.
Now for the problem I see with today. Nowadays I actually play CT much more frequently, this is for two reasons, one, there really is no longer value in rebelling, it is much too easy. It is no longer challenging or impressive so it has lost a lot of its value.
Second, the CTs are usually getting destroyed in the maps nowadays. I feel like if I play T I would only be adding to the already stacked teams. It is not uncommon for me to come into a server with the score 1-7 in favor of the Ts.
This is because the Wardens today are overly lenient, and the CTs are terrified to shoot anybody because they are terrified it?s a freekill or as some fellow CTs bemoan ?Chill out bro you didn?t need to kill him.?
It is important to be relatively strict for this simple reason, if all the CTs are too afraid to actually kill anybody, then they are not going to react in that split second chance they will have to kill someone breaking out of the line and running to the nearby door/alley in their attempt to get away and rebel. The hardest part about the whole rebelling process is initially breaking away from the group, for a lot of us, once we have the gun, we can wipe out tons if not all of the CTs, or at the very least kill enough to scatter some guns around the map for fellow Ts.
So basically I am recommending that the server go back to that healthy balance of a year or so ago. We need to be fun as CTs, but relatively strict about people rebelling. If we can find that balance again, I think we will see an increase in the Jail server?s numbers again.
Finally, I also am recommending stricter punishment for CTs that obviously do not know what they are doing. We really do not need to warn CTs that blatantly freekill Ts, they really just need to be moved to T where they can learn how the game works. This problem was created for a whole other reason but that?s for another day.
About 1.5 -2 years ago(this is a guess) the CTs dominated the average map, it would be rare that the T?s would win more than 1 or 2 rounds(not including winning by having last T and finding a way to kill of all the CTs that way, I mean wins be rebelling.) This is actually when I started playing on the jail server. At the time I found the CTs and wardens to be painfully annoying. They were notorious for having god complexes and freekilling was rampant. I found a lot of fun challenging these Wardens, there was a number of us that actually swung the favor to the T?s back then (Illusionist, Michael Jackson, Cow and a number of others) and would frequently challenge the CTs respectfully, especially calling them out on freekilling (and the occasional playful jab).
At this point began a slow transition, every once in a while you would have the occasional Warden or CT that was fun (by Ts standards), this person would typically give sharp jabs and poke at the Wardens that acted overly strict. (I was guilty of doing this as well)
Most people remember the next phase fondly, as it was one of the busiest times the server saw. The CTs started finding the comfortable mixture between keeping the game fun and loose, but still being relatively merciless if a T did step out of line.
This created a really fun balance for the Ts. It is important to understand that there are two different types of people that play as the prisoners. Those that like to play all the mini games and get enjoyment out of following the rules. Then there are those that enjoy finding the limit that the CTs are willing to go before killing, and if you weren?t truly sneaky, you were probably going to get killed. This created a fun level of strategy and challenge for those that were good enough to rebel regularly.
This ?era? of Jail worked for two reasons, one, rebelling that was effective enough to wipe out a team was rare enough that most rounds would get through to the end. This meant following the rules had value because there is a good chance you would make it to the end and get LR. Two, actually pulling of a successful rebel had value because it was difficult enough for it to be impressive. This satisfied a broader range of Ts. Now it is also important to understand that the CTs really are unimportant for the success of your server, you will notice that there is almost never a time (except for that second for someone to notice a CT spot is open) that a CT spot is open. If a CT spot is open, that spot is usually taken because playing CT has inherent enjoyment in it, having that sense of ?power? is enough incentive for people to always play CT. It?s the Ts that you need to entertain on a broader scale for the server traffic to increase.
Now for the problem I see with today. Nowadays I actually play CT much more frequently, this is for two reasons, one, there really is no longer value in rebelling, it is much too easy. It is no longer challenging or impressive so it has lost a lot of its value.
Second, the CTs are usually getting destroyed in the maps nowadays. I feel like if I play T I would only be adding to the already stacked teams. It is not uncommon for me to come into a server with the score 1-7 in favor of the Ts.
This is because the Wardens today are overly lenient, and the CTs are terrified to shoot anybody because they are terrified it?s a freekill or as some fellow CTs bemoan ?Chill out bro you didn?t need to kill him.?
It is important to be relatively strict for this simple reason, if all the CTs are too afraid to actually kill anybody, then they are not going to react in that split second chance they will have to kill someone breaking out of the line and running to the nearby door/alley in their attempt to get away and rebel. The hardest part about the whole rebelling process is initially breaking away from the group, for a lot of us, once we have the gun, we can wipe out tons if not all of the CTs, or at the very least kill enough to scatter some guns around the map for fellow Ts.
So basically I am recommending that the server go back to that healthy balance of a year or so ago. We need to be fun as CTs, but relatively strict about people rebelling. If we can find that balance again, I think we will see an increase in the Jail server?s numbers again.
Finally, I also am recommending stricter punishment for CTs that obviously do not know what they are doing. We really do not need to warn CTs that blatantly freekill Ts, they really just need to be moved to T where they can learn how the game works. This problem was created for a whole other reason but that?s for another day.




















so stop by sometime btw people join when bomb maps are on not leave



Don't stab me in the face yet.


