Battlefield Division Things you would like to see in Hardline

KILLERCANKILL

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So EA is asking us for suggestions on what communities like us would like to see in Hardline ? Please provide constructive suggestions from a community aspect as well as from an individual gaminv point of view.
 
I loved being able to get into cars and shoot out the side windows as a passenger,loved the gas nades and ziplines ..And would hope to see in the future an explanation of why the police are militarized. And I hope that they have some regular conquest style map game play. So, things I would like to see.. Firstly, a Game that works and doesn't have excuses like Netcode as the main excuse of why a company sold a game full of defective game play. Secondly, more gadgets. Thirdly, the ability to customize camouflage on the avatar. Fourthly, a longer and more in-depth single player mode. Fifthly, the ability to enter and utilize more buildings in the city scape. Either via levolution or the ability to grapnel/zipline to other building areas ie; balconies roof tops etc. etc.. and I would love to see the crossbow return/.. those are my thoughts.

PS...the ability to sue a pistol while using ballistic shield .
 
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I second the entering more buildings suggestion. (A plugin that mutes the chronic whiners that complain every time they get killed!) :P
 
Tell them to give us a beta weekend. Hard to suggest things for a game you haven't played yet. And that goes for those who played the first beta too since they reworked them game since then.
 
More server side customization, so communities can make there own game modes.
 
Idk if you guys noticed but the vehicle physics has not changed and it's very staccato (for my musicians out there). Since the game is more focused on urban warfare and utilizes the use of cars and bikes more, I think the physics engine should be adjusted for more smooth vehicle steering like almost NFS style. Also, on the current physics engine (or at least the last opportunity I got to play), the driving was extremely buggy and it even is in Battlefield 4 when you get into jeeps and stuff (though I don't care as much in BF4 because cars are a minor part of that), so just update the physics engine for vehicles in general.
 
To me I think the biggest complaint the game has gotten was that it has very little content - If I recall correctly from playing the beta, it only had 1 map and 1-2 game modes?

Basically - if they added more content and made the game worth it's buck, it'd have a bigger player-base. I liked the idea of the game..but didn't like how little there was. Too repetitive.
 
Map editor &/or better gun physics such as bullet speed and drop, with more focus on balance of classes.
 
Karkand would make an epic map from what I've seen and heard of how Hardline is. I haven't played it, but I hope that the hit detection and accuracy is 10 fold better. More interacrive scenery.... Being able to damage/level any or all buildings....etc. Revamp the vehicle physics....That's about all I can think of.

I think giving us a fresh beta to play before or during this post's life would be the best way to give the correct amount of feedback and suggestions on this. Since a handful if even that many got to run the first beta. Allow non premium members to participate too. I.E. Me.
 
It would be better if more of the environment was destructible to make it stand out as an urban fighter game. Right now you can only blow certain things up but not like any of the main walls in some of the elevator buildings.

Also they need to make more civilian vehicles accessible. I ran around that garage seeing a bunch of cars, but couldn't use any of them....

The transport chopper somehow doesn't really fit with its size in regards to the scale of the map. Maybe switch the chopper models for something else.
 

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