Announcement TTT Server Update: Must Read

Medviah

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So after experiencing a full 40 slot TTT server, we expedited a change we were talking about in leadership. If you have been on the server the last hour, you have seen me testing it and modifying it. What we have added will be revolutionary to the world of TTT...

Proximity Voice Chat

What this means for the normal player:

All you need to worry about is your surrondings... Since you will only hear people within 1250 source units. What this means is that normal talking in the server over voice is now contained in a certain range. This should eliminate voice clutter and everyone yelling over each other. You can still do call outs for KOS and "This player is innocent, I R detective" stuff in the text chat

What this means for Admins and Cool kids:

Admins are going to have an easier time dealing with Mic spammers and People yelling. It should be a lot more enjoyable. It's going to be a lot more chill. While dead you will be able to hear alive chat and chat with other dead people. Dead Peoples everything hasn't been changed, it's only the alive player experience.

We appreciate any feedback or suggestions, hopefully you like the changes to the server! If you have any questions, please post it here
 
"Admins are going to have an easier time dealing with Mic spammers and People yelling."

If the admins can only hear the people near them, how would this be easier? Wouldn't it be harder because someone could be breaking rules on the other side of the map and the admin couldn't hear them because they are too far away.
 
"Admins are going to have an easier time dealing with Mic spammers and People yelling."

If the admins can only hear the people near them, how would this be easier? Wouldn't it be harder because someone could be breaking rules on the other side of the map and the admin couldn't hear them because they are too far away.

you can hear them after you're dead. also, players won't get as upset because they can physically just walk away from unenjoyable people. i really dig this change, however.
 
@B Dawg

I was going to post some complicated post about how this allows players just walk away or tune them out. But mute beat me, Soooo =(

Also I'd recommend trying it out and seeing it first hand, you'd think people would spam more but they basically stopped completely.
 
will the sound also be directional and lower in volume the further away you are? or just the same volume and they get muted once out of max range?
 
It's okay only problem i see we might have is with spammer's with the N word:/ I have so many bans of people saying the N word over the MIC with recording. What do we do when they are on other side of the map saying it and we can't hear it but other's can? Also you can't hear KOS...
 
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So don't stand near an admin, and nothing will happen to you when you break the server rules! Yay! Oh, and speed type who to KOS when you are getting shot at by a T because no one can hear you. Even better!
 
I'm going to be increasing the range of the proximity chat by 100%. Just remember that this is still in testing!
 
i like the idea but also have a problem with it at the same time, what if your one of the last innos alive on a map like south park and they cant hear you calling kos on someone because there camping in a building on the other side of the map.
 
I'm going to be increasing the range of the proximity chat by 100%. Just remember that this is still in testing!

I was going to ask about this :) Yesterday on the Simpsons map..we could talk within about a two house range and it seemed a bit too short of distance. Overall, I like this implementation though. Much less headache.
 

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