Counter-Strike Global Offensive Jail Server Data results: Jail Server Questionnaire

Luna

Retired
=(eGO)=
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Apr 18, 2011
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Thanks to everyone who took the time to fill out the questionnaire. I'm going to be posting some of the data below as well as some personal statements.

We had 33 total responses.

A lot of you responded to the rule change/removal open response questions and I will be discussing those answers with leadership as I agree with a fair number of them. Between reading the responses and hearing some concerns from you all directly there's some agreement among the players on what should be changed/added/removed.

Here are the charts from the 2 multiple choice questions in the first section.

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From the two charts above we can see that above 66% of the respondents stay when there are good wardens/a map they like/their friends are on and conversely about 66% leave when there are bad wardens/map they dislike/their friends leave.


V5cCzAU.png

A lot of you say that you play jail without the need for change on a regular basis.

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Over half of you think the server is fine as it is, however a fair number of you disagree with that statement as well. I encourage anyone that wants to see change come to either myself or dropbox any and all suggestions you may have as well as your reasons for why.

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About half of you say we have a good variety of jail maps and the other half disagrees. Over 90% of you however agree that not all the maps are played equally. This is something I agree with however I feel that this has improved a little bit lately now that influencing the vote is gone.

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About 70% of you feel that all players are welcomed and treated equally with 30% disagreeing. About half of you say the environment/culture isn't toxic however none of you strongly agreed. The other 50% disagreed. I'd love to hear everyone's thoughts at some point on how we can all combat toxicity and be more welcoming to newer players.

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About 2/3rds of you Feel that leadership plays on the server and are involved, with 4 of you feeling strongly, where the other 1/3rd feel that they don't, with 1 feeling strongly.
About 70% of you agree that my position is useful and serves its purpose. However 30% of you disagree with 3 of you feeling strongly about it. For those of you that disagree, please pm me letting me know what you think I can do better or what would need to change about the role to make it more useful or able to properly serve its purpose better.



Thanks again to everyone that took the time to respond. I left the information from the open responses out of this post however leadership has all the information and I will be discussing it with them at length when the time allows.
 
Oof, if Y'all complain about CTs, just be one!!!!
 
But does this data help explain why kids love the taste of Cinnamon Toast Crunch™?
 
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The issue with the Bad CT's question is it does not delve into what the people who responded think makes a good ct. Are they answering from the perspective of a usual CT player or a usual T player? Are they a T who likes rebelling or a T who likes playing games. Without knowing this, that pie chart data really doesn't mean anything apart from people like good wardens. But again, since we don't know what makes a warden good to the people who answered, there is no call to action here.
 
The issue with the Bad CT's question is it does not delve into what the people who responded think makes a good ct. Are they answering from the perspective of a usual CT player or a usual T player? Are they a T who likes rebelling or a T who likes playing games. Without knowing this, that pie chart data really doesn't mean anything apart from people like good wardens. But again, since we don't know what makes a warden good to the people who answered, there is no call to action here.

That's actually a good point and gives me a great idea for a future talking point. Thanks dust!
 
@Rogue Sniper...you're comment has been demonetized for mentioning the TiDe PoDs and not the JuUl PoDs. ResidentSleeper
 
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I just wanted CTs to act the part, instead of mindless bots who either shoot you for literally nothing or never do anything no matter what you do. Probably why I felt more at home in fivem.
 

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