Server Should we change the cap limit on Turbine?

Should the cap limit on Turbine be changed?

  • Yes, get rid of the cap limit

    Points: 12 32.4%
  • Yes, make it the max cap limit (999)

    Points: 10 27.0%
  • No, leave the cap limit at 3

    Points: 8 21.6%
  • I don't care

    Points: 7 18.9%

  • Total voters
    37

Emmy

Adam is a Ding Dong
=(e)=
Joined
Sep 25, 2014
Messages
871
How do you feel about Turbine's cap limit?

Give us some feedback :D
 
I think it's best to leave it at 3 for server/team balance. If the cap is too high/unlimited, there is no automatic balance that will happen if the game ended too fast.

A lot of people might want it to just sit as a DM server for a while, which is totally fine, but sometimes it will be a roll, and if it is perpetual and low chance of ending, people won't stay for that.

If there's no cap limit, teams might not have an incentive to defend the intel, or even go down below, might change how it's played and become a bit more bland.





You could also put the cap limit to 1 and have sudden death Turbine
 
set the cap limit to 999 and disable cap crits. It will be a lot more fun, and will keep those jerks that just want to cap (generally playing scout, and just being as annoying as a scout usually is) from ruining the fun for the rest of us. I just want to kill people.
 
I think capping mostly seems to just serve to annoy people. I would be happy with perhaps making it death match instead. I?m with fresh on this

Also I think we should point server regulars here to voice their opinion and vote. We have a good player base and wouldn?t want to mess with it too much.

If the limit changed and all I would like to see our balance plugin reflecting this somehow.
 
I think capping mostly seems to just serve to annoy people. I would be happy with perhaps making it death match instead. I’m with fresh on this

Also I think we should point server regulars here to voice their opinion and vote. We have a good player base and wouldn’t want to mess with it too much.

If the limit changed and all I would like to see our balance plugin reflecting this somehow.

Simon literally reading our minds ^_^'

The TF2 RC team is working on reaching out to established regulars and informing them of this poll, as it is likely going to heavily influence the dynamic of the server they play on. In addition, the TF2 Leadership team is looking for plugin options that scamble immediately rather than end-of-round, so that we avoid the issue of infinite rolling.
 
My take on it is this: Because turbine already functions as a death-match map (Small/enclosed & Instant Respawn) for the majority of the people who play on it, it probably should be tuned towards death match. This might also help keep dustbowl as the dedicated "objective" map and maybe the dustbowl server should get a rotation of 3 or 4 maps instead of db 24/7.
 
My take on it is this: Because turbine already functions as a death-match map (Small/enclosed & Instant Respawn) for the majority of the people who play on it, it probably should be tuned towards death match. This might also help keep dustbowl as the dedicated "objective" map and maybe the dustbowl server should get a rotation of 3 or 4 maps instead of db 24/7.

We tried the rotation map thing a LOT and it just never seems to work. The most recent version of it was just turned off a few weeks ago. Although I?m all for a payload rotation ;)

I do like the concept of keeping DB strictly to objective type maps and having turbine appeal to a more casual audience.
 
I do like the concept of keeping DB strictly to objective type maps and having turbine appeal to a more casual audience.

I will say this: if you remove spread and crits, you will not be appealing to a more casual audience. I've said this before, and I'll say it again: The second you turn off random spread, lightverse will never lose a scout 1v1 ever again.
 
We tried the rotation map thing a LOT and it just never seems to work. The most recent version of it was just turned off a few weeks ago. Although I’m all for a payload rotation ;)

I do like the concept of keeping DB strictly to objective type maps and having turbine appeal to a more casual audience.

Well, maybe the rotation could be 1 map per game mode, and then people get to vote on game mode.

I will say this: if you remove spread and crits, you will not be appealing to a more casual audience. I've said this before, and I'll say it again: The second you turn off random spread, lightverse will never lose a scout 1v1 ever again.

Crits need to go away because they're annoying. They're a stay-ahead mechanic and if the turbine server is going to be more of a death-match, stay-ahead mechanics have no place there. As for fixed spread, yeah lightverse might never lose a scout 1v1 again, but the same could be said of any shotgun-user of similar skill. Not like it applies to just one player after all. What it does is remove some randomness. How many times have we all been there? The enemy you're trying to kill is on 10 health and every pellet misses because of random spread... Certainly happened to me enough times to make me dislike the mechanic, but that's just me.
 
Random crits and weapon spread are part of the game and have only been here for 9 years...shouldn't be removed.
 
Random crits and weapon spread are part of the game and have only been here for 9 years...shouldn't be removed.

Just cause it’s part of the game doesn’t mean it’s a good thing and people leave the server over it. Times have changed.
 
I'm usually easygoing, and I go with the flow. I think I'd still have fun any way this poll goes.
 
I complain(ed) about this a lot when I play(ed) the server. Capping was (is) rarely done in any form of legitimate gameplay, but rather by newcomers or those who were only in the server to annoy/enrage others. Turbine always has, and always will, work better as a DM-style map - certainly so here at Edge Gamers.
 
I'm usually easygoing, and I go with the flow. I think I'd still have fun any way this poll goes.

That's the spirit! :D

Random crits and weapon spread are part of the game and have only been here for 9 years...shouldn't be removed.

Just cause it’s part of the game doesn’t mean it’s a good thing and people leave the server over it. Times have changed.

Both of you have good points, and I'm glad this poll is being met with such spirited discussion. I'm interested to see how this poll will turn out, and hopefully we get some more opinions from other server regulars.
 
I think an unlimited cap limit would be nice. From what I have seen, not very many people actually go for the intel anyways.
 
set the cap limit to 999 and disable cap crits. It will be a lot more fun, and will keep those jerks that just want to cap (generally playing scout, and just being as annoying as a scout usually is) from ruining the fun for the rest of us. I just want to kill people.

I second this.
 
Just to throw 2 more cents in: I don?t really care about random crits as being part of the game, cap crits are more annoying though, particularly on this server.
 
Agree with making it a DM map. No matter what the number, capping will always be an annoyance if people aren't playing it as an intel map. If they're playing primarily as a DM map, why not just go ahead and make it a DM map all the way??

What's the point of an intel map if every time you log in for a classic game, everybody tells you not to cap?

Take away the cap, take away the annoyance, and let the DM'ers have their server.
 

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