Add back the time limit in cell block

crc1225

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Aug 2, 2016
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On the old ego jail we had a rule where cts had to get t's out of cell block by 1 minutes of cells opening (usually around 9 minutes since we had 11 minutes rounds). I am suggestion we get this rule added back, but it doesn't have to be exactly this and I want to see other people's opinions.

I feel like this would be a good rule to add back because,

1. It speeds up the round time
There are some rounds where we are still in cells 2-4 minutes after the cells open and that makes it boring and uninteresting for the t's ct's and especially the dead.

2. It encourages wardens to try more of the map games. Right now some of the wardens do the same little games like a marker race (there's a whole post HERE about it) and games like that 3 block jump thing in VIP. But if the warden had to get the ts out quickly then they can do more unique and interesting games.

3. It lets the ts learn new ways to rebel. Most of the rebels people do are the same old things, if its running to the same vent or hiding in the same spot. But if the warden had to move the ts out of the same area they could try new rebelling.

We have a variety of jail maps with unique games, layouts, and styles. Let's try to use that more than doing the same boring stuff each round.
 
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Man, Nick and Rogue are on a role and saving me a lot of time in typing. Use your brains, they aren't put in your head to think up sub-par memes. We won't, and I will repeat, WON'T put every single thing as a rule. Our rules are not a stone tablet that must be followed purely to the letter. Do we want you to follow the concepts of our rules? Of course, why would they be rules if you didn't have to follow them. Now, do we need a rule for every single little thing that happens on every Jail map that is on right now? Dear god no, our rule list would be so long and no one would read it.

Our rules are put the way they are because we like to have our admins using their critical thinking skills and common sense to interpret different situations in the server. If you see a warden continually staying in cellblock for 4 minutes every round, then reprimand that player in the correct manner. If a warden is new and is taking a bit longer in cellblock, maybe add him on Steam and give him some tips/pointers on how to get the round moving faster.

TL;DR: No we aren't going to put a rule for every single little thing. As admins: Use your brain and interpret situations as they come. As non-admins: Understand not everything needs to be written in stone for it to be enforced.

Yes? Awesome.

Can I put an order in for stone tablets with all Jail rules etched into them plus a five addendum for any edits or additions to the rules?
 
This turned into a shitpost ngl, not even a good one at that. SHAKING MY HEAD.
 
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3. It lets the ts learn new ways to rebel. Most of the rebels people do are the same old things, if its running to the same vent or hiding in the same spot. But if the warden had to move the ts out of the same area they could try new rebelling.

Just coordinate a rebellion and run out stabbin people. CTs pay literally no attention.
 
Just coordinate a rebellion and run out stabbin people. CTs pay literally no attention.

I mean I would and I have tried but the T's are jerks and I'm tired of being baited out then waiting 7 minutes. Also no one is ever on or uses teamspeak anymore :( those were when the best rebels happened.
 
I mean I would and I have tried but the T's are jerks and I'm tired of being baited out then waiting 7 minutes. Also no one is ever on or uses teamspeak anymore :( those were when the best rebels happened.

Casually walk away...

If shot then spam 'FREEKILL!!! SWAP!!! ADMIN !!!! SWAP !!!!'

else

Kill half the CTs, round over in 60 seconds from start of rebellion...
 
But... I need a rule that shows a rule is in place for the rule I want because I want a rule to rule over the rules.

Please, make this a rule asap, because I need rules in place for a rule that is a rule.

PS: I like turtles, and I 100% agree with your statement.

Man, Nick and Rogue are on a role and saving me a lot of time in typing. Use your brains, they aren't put in your head to think up sub-par memes. We won't, and I will repeat, WON'T put every single thing as a rule. Our rules are not a stone tablet that must be followed purely to the letter. Do we want you to follow the concepts of our rules? Of course, why would they be rules if you didn't have to follow them. Now, do we need a rule for every single little thing that happens on every Jail map that is on right now? Dear god no, our rule list would be so long and no one would read it.

Our rules are put the way they are because we like to have our admins using their critical thinking skills and common sense to interpret different situations in the server. If you see a warden continually staying in cellblock for 4 minutes every round, then reprimand that player in the correct manner. If a warden is new and is taking a bit longer in cellblock, maybe add him on Steam and give him some tips/pointers on how to get the round moving faster.

TL;DR: No we aren't going to put a rule for every single little thing. As admins: Use your brain and interpret situations as they come. As non-admins: Understand not everything needs to be written in stone for it to be enforced.

Yes? Awesome.
 
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