- Joined
- Aug 2, 2016
- Messages
- 394
On the old ego jail we had a rule where cts had to get t's out of cell block by 1 minutes of cells opening (usually around 9 minutes since we had 11 minutes rounds). I am suggestion we get this rule added back, but it doesn't have to be exactly this and I want to see other people's opinions.
I feel like this would be a good rule to add back because,
1. It speeds up the round time
There are some rounds where we are still in cells 2-4 minutes after the cells open and that makes it boring and uninteresting for the t's ct's and especially the dead.
2. It encourages wardens to try more of the map games. Right now some of the wardens do the same little games like a marker race (there's a whole post HERE about it) and games like that 3 block jump thing in VIP. But if the warden had to get the ts out quickly then they can do more unique and interesting games.
3. It lets the ts learn new ways to rebel. Most of the rebels people do are the same old things, if its running to the same vent or hiding in the same spot. But if the warden had to move the ts out of the same area they could try new rebelling.
We have a variety of jail maps with unique games, layouts, and styles. Let's try to use that more than doing the same boring stuff each round.
I feel like this would be a good rule to add back because,
1. It speeds up the round time
There are some rounds where we are still in cells 2-4 minutes after the cells open and that makes it boring and uninteresting for the t's ct's and especially the dead.
2. It encourages wardens to try more of the map games. Right now some of the wardens do the same little games like a marker race (there's a whole post HERE about it) and games like that 3 block jump thing in VIP. But if the warden had to get the ts out quickly then they can do more unique and interesting games.
3. It lets the ts learn new ways to rebel. Most of the rebels people do are the same old things, if its running to the same vent or hiding in the same spot. But if the warden had to move the ts out of the same area they could try new rebelling.
We have a variety of jail maps with unique games, layouts, and styles. Let's try to use that more than doing the same boring stuff each round.
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those were when the best rebels happened.

