So I am sure as we all know, whenever we play TTT and it goes to close quarters, there will forever be a T camping the T- room or an inno somehow getting in and camping waiting for the t's. I was wondering if it were possible to force teleport people out of the t room after a certain amount of time. I feel as we all know it is an issue, but it is hard to determine at what point a t is camping in there or an inno is camping in there. Either way, in terms of just speeding up the rounds, I feel as if a timed force teleport would be a solid option.
The only setbacks this could cause is forcing a teleport into the path of another player, which would be showing they were in the t-room, which could be solved by possibly putting them in the least populated area, or just doing something like what occurs with the vanishing smokes, where it is a random pick of x locations. Not only will this speed up the rounds (when on some occasions close quarters takes the whole time because people sit in the t rooms or go in and out of them or camp the exits), but I feel as if it would make it a much more enjoyable map for everybody to play.
The only setbacks this could cause is forcing a teleport into the path of another player, which would be showing they were in the t-room, which could be solved by possibly putting them in the least populated area, or just doing something like what occurs with the vanishing smokes, where it is a random pick of x locations. Not only will this speed up the rounds (when on some occasions close quarters takes the whole time because people sit in the t rooms or go in and out of them or camp the exits), but I feel as if it would make it a much more enjoyable map for everybody to play.
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