Arena Server Change [16 v 16]

Place to find Arena maps
http://www.fpsbanana.com/maptypes/3672

arena castlewars
http://www.fpsbanana.com/maps/64345

arena sunder
http://www.fpsbanana.com/maps/64740

arena_starship_v1
http://www.fpsbanana.com/maps/64649

This one is the best. . . if you know CoD4. . your going to love this map!!!
http://www.fpsbanana.com/maps/64574

I might add these, what do you guys think?

Have you given any thought to the "Arena of the Week" idea I presented in the other Arena thread?

Considering all the Arena maps out there, something like that might be better than having like 10-15 maps being on rotation.
 
Sounds like a wiener to me. I always hated having to sit out a round.
 
Looks like the plugin is making a huge difference. According to the graph on GameTracker, the server has been near full since it has been put in.
 
I wanna pla ythat COD4 map, now if anyone can create a wetwork style map that would be good!
 
I think this will be a positive change for populating the server. I like it.
 
Ok, here are my toughts on this:

What was arena with 8vs8? it was elegant combat, many duels, chances to outskill and outsmart enemies... it was awesome.

What is 16vs16? total chaos... maps are tiny, and 32 people cause too much randomness, I realy dont like it... in any other game type - go ahead, after all there is respawn, but in 1-life arena? no...

This gets MIB's stamp of Epic Fail.

-MIB
 
What was arena with 8vs8? it was elegant combat, many duels, chances to outskill and outsmart enemies... it was awesome.

The only time you would get 8 vs. 8 is if the server wasn't full, so you will still see that. The max was 11 or 12 per team previously.
 
The only time you would get 8 vs. 8 is if the server wasn't full, so you will still see that. The max was 11 or 12 per team previously.

oh, yeah, my bad, 12vs12

-MIB

I have just checked few another servers, and it seems that 18 players is max naturaly, therefore 9vs9 max players
 
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Well, I have a little bit of agreement on the choas part of 16 vs. 16. It is a bit more fun, but some classes find it harder to be more effective. I still like it, but it isn't perfect yet.
 
Well, I have a little bit of agreement on the choas part of 16 vs. 16. It is a bit more fun, but some classes find it harder to be more effective. I still like it, but it isn't perfect yet.

Yeah, basicaly why I was posting is because it is near-impossible to play spy because of the size of the maps with 16 players on team there is very little chance that you will remain undetected and be able to escape :(
 
Well, I'm one of the few fans to enjoy sitting out being a part of arena.

I like how the best team effort will keep playing and those who are either unlucky or unworthy have to sit out. I hate it as much as everyone else at times, but I love the thought in the back of my mind that I am contributing to more than just a score that goes away when I turn off the game....... I am affecting playing time for myself and my teammates.

Just my 2 cents, but the plugin is awesome still....

Law
 
The whole sit-out thing is unfair IMO. Only the good players get to play a lot, and TF2 was built around the concept that skill does not guarantee more playtime or more practice. Ideally, we should have 32 people who can play each round.
 

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