Sniper update info FROM VALVE!!!! (new unlockable revealed)

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This weapon is meant for the Engineer not the Sniper. :biggrin_old:
 
I wonder if the new weapon will cause clip problems if the arrow gets caught on a door and keep you from moving through
 
I wonder if the new weapon will cause clip problems if the arrow gets caught on a door and keep you from moving through
I don't think that arrows are going to be upassable objects like that. That would be kind of stupid... We could make Arrow jump maps then though! :P


-Calle
 
Thank you, sir, for completely ignoring the part where it explicitly states you have to be dead to be pinned to the wall.

You can't taunt-kill a corpse.

I caught that, too. But, on teamfortress.com, it says "dead or dying players..."

So, what is a "dying" player? Does that mean someone who is killed by the exact arrow in question (the arrow that may or may not be pinning him to a wall)? And then, does that mean that the "dead" part means you can just pin random corpses to walls (like if someone beats you to a kill, your arrow still pierces the corpse and rag-dolls him to the wall)? So, there's a little room for debate, but Robin seemed pretty quick to be like "No, sniper won't be rooting people."

For non-RPG'ers, root = making you unable to move, though you can still perform other non-movement actions (shooting, healing, whatever).
 
What, no explosive tips so we can go full John Rambo: First Blood part II?

Seriously though, this looks awesome and means that we can hold archery tourneys, woohoo!!
 
I think the Huntsman sniper will be far from the ideal spy target, like the normal rifle sniper. They'll move around more (lower charge time) be closer to the action (more allies around, more random fire and explosives that seem magnetically drawn to spies)...I mean, they'll probably still be alright, but nowhere near as easy as that far-away, all by himself sniper up on the battlements on 2fort.
 
I think the Huntsman sniper will be far from the ideal spy target, like the normal rifle sniper. They'll move around more (lower charge time) be closer to the action (more allies around, more random fire and explosives that seem magnetically drawn to spies)...I mean, they'll probably still be alright, but nowhere near as easy as that far-away, all by himself sniper up on the battlements on 2fort.
Considering most of the snipers on 2fort, they'll just be on the battlements with bows instead of guns. :P
 
lol yeah i see tons of snipers sitting on the ledge with their bows being all pew pew until they get backstabbed. cuz you know everyone is still gonne be all snipey snipey with the bow even tho it's meant to get them up close.
 
But it's going to be a projectile affected by gravity I assume. It'll make long range really hard if implemented to be a closer-ranged weapon.
 
lol yeah i see tons of snipers sitting on the ledge with their bows being all pew pew until they get backstabbed. Cuz you know everyone is still gonne be all snipey snipey with the bow even tho it's meant to get them up close.

+1:laugh:
 
lol yeah i see tons of snipers sitting on the ledge with their bows being all pew pew until they get backstabbed. cuz you know everyone is still gonne be all snipey snipey with the bow even tho it's meant to get them up close.


hahahaha yeah, snipers everywhere!!!! snipers are one of my favorite targets, but i'll probably get pinned to walls a lot, though, too. imagine, if you will: arrow spam! everyone will resemble a porcupine, haha :laugh:
 
I can see it now, it will be like Braveheart with the snipers launching volleys and the Demomen up front with bottles doing melees.

FREEDOM!!!
 
I cant wait to get the huntsman, because after you hit any enemy they wil have I arrow sticking out of them. I'm going to be hitting everybody with it, just to see them walk around with my arrow on them. I'm going to use just like I the Sandman stun'em then leave'em, I never try to kill with it, just stunning them it my favorite part of it.
 
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