This weapon is meant for the Engineer not the Sniper. :biggrin_old:

I don't think that arrows are going to be upassable objects like that. That would be kind of stupid... We could make Arrow jump maps then though!I wonder if the new weapon will cause clip problems if the arrow gets caught on a door and keep you from moving through

Thank you, sir, for completely ignoring the part where it explicitly states you have to be dead to be pinned to the wall.
You can't taunt-kill a corpse.
Considering most of the snipers on 2fort, they'll just be on the battlements with bows instead of guns.I think the Huntsman sniper will be far from the ideal spy target, like the normal rifle sniper. They'll move around more (lower charge time) be closer to the action (more allies around, more random fire and explosives that seem magnetically drawn to spies)...I mean, they'll probably still be alright, but nowhere near as easy as that far-away, all by himself sniper up on the battlements on 2fort.

Wow, can't wait to see the rest of the update - hopefully we get a "Meet the [Pyro/Medic/Spy]" video along with this update.

lol yeah i see tons of snipers sitting on the ledge with their bows being all pew pew until they get backstabbed. Cuz you know everyone is still gonne be all snipey snipey with the bow even tho it's meant to get them up close.
lol yeah i see tons of snipers sitting on the ledge with their bows being all pew pew until they get backstabbed. cuz you know everyone is still gonne be all snipey snipey with the bow even tho it's meant to get them up close.
Who said it only pins the dead...it also pins the dying...read under the pic of the sniper...
http://teamfortress.com/