Source SDK problem

Bonecrusher

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Oct 12, 2008
Messages
2,648
Hi!

I have a problem in my Source SDK Editor:

1. Some props and details do not exist in my compiled map (when im playing on it), but they do show in my Source SDK Editor.

2. When I compile map some parts of terrain dissapear and when i reopen map message says that a number of those terrain parts could not be loaded.

Any help?
 
Hi!

I have a problem in my Source SDK Editor:

1. Some props and details do not exist in my compiled map (when im playing on it), but they do show in my Source SDK Editor.

2. When I compile map some parts of terrain dissapear and when i reopen map message says that a number of those terrain parts could not be loaded.

Any help?

1) If the props are from a different game they may not load

I.E EP2 props in CS:S wouldnt load

No clue about 2 sorry ^.^
 
Moved to MC.

1) Check the prop data type. In the model view, under info I believe it will tell you if its prop_static, _dynamic, or _physics.

2) If terrain AKA displacements aren't loading then theyre corrupt or the BSP file its self is.
 
Moved to MC.

1) Check the prop data type. In the model view, under info I believe it will tell you if its prop_static, _dynamic, or _physics.

2) If terrain AKA displacements aren't loading then theyre corrupt or the BSP file its self is.

in addendum to #2 and it might be #3. check and see if the tools(vrad, vvis, and especially vbsp) are corrupt.

vbsp has been corrupted on my setup before, it creates amazing wtf scenarios.
 
Thank you for help with the first problem - it is it.

And for the second - nothing is corrupt because other displacements of the same type still exist and when I make them again (same as before) they dont disssapear - it seems to me that it might be random dissapears and that is very annoying.
 
try changing the prop to prop_static, prop_dynamic, prop_dynamic_override or prop_physbox. one of these will probably work, its just some props dont work for certain types of entities
 

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