I don't get why they had to make the medic weaker he was perfect!
Well, it can crit now, and the Medic apparently heals fast enough to negate the residual flame damage, PLUS it only drains your health while it's out.
Seems reasonable, don't you think?

OK...
Pre-Patch: Medics used to regen at 1-3hps/sec.
Post-Patch: Medics regen at 3-6hps/sec
Unless they're using the blutsauger, which lowers regen back to 1-3hps/sec.
End result: Medics regen faster sometimes and now the blutsauger crits.
Engine
Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged



Proof that Valve loves Woodstock.![]()
![]()
![]()
The regen rate change is EPIC. So is the part about spies and medic bubbles.
And oh, the crit blut thing, not a big deal. It did glitch sometimes and crit anyways.
Did I say I was happy???.....
Rocket radius change: 121->146
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
I love you sandvich <3