Instant Respawn for Dust2?

Should we have Instant respawn for dust2?

  • Yes!

    Points: 33 75.0%
  • No!

    Points: 11 25.0%

  • Total voters
    44

Acid Green

Thread Junky
Joined
Aug 1, 2007
Messages
843
Should we have it?

I need a clean yes or no from everybody, I would like a valid poll.

It would also only be about 2 second respawn times total because of the way the game is designed. Instead of that 17-20 second respawn times.
 
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Is there an im not sure option? This could be bad or good. I really dont know.

Might be good to try out for a 24 hour period and see.
 
Several of the divisions leadership have often wished for a way to eliminate the respawn time. The biggest problem being that when your trying to start up the server with only 4 on 4 it often ends up with ppl having to wait for up to 35 seconds.
 
I hate to say it, but a frenzied deathmatch brings in players. Keeping that map as dirty as possible will probably keep the population up, although it also means the admins are going to be working harder. Although, I suppose any time the server pop rises it brings in new punks.
 
I said no becuase the 20 second respawn(or what ever the time it for that) is the time I cicle the pubs to see if they are doing things like spawncamping or similar things.
 
I should say yes and no. Yes-reduce time for players waiting for respawn time. No- for those spawn campers waiting outside spawn. But still. If those are eliminated. Everything will be A-Ok.
 
I voted no. Once you start having the instant respawn it will be more difficult to cap the points, which don't always work anyway. This will just turn the map into a free-for-all instead of the hybrid it is now.

Perhaps making it like CS where you only get one life per round might be interesting to try. It should eliminate spawn camping all together and you can still win by capping or eliminating the opposing team.
 
I don't have any objections. Getting people back in the action quicker will keep them comming back. Objectives get thrown out the window in sudden death anyway.
 
i think we have all came to the conclusion that Dust2 Server is not for capping anymore, hahaha. Its pretty much a death match map bc the cappings dont work all the time. i voted Yes, it will give others more playing time. There will always be Spawn Campers even without the Instant respawn, so we'll just have to deal with it.
 
think this would need to be tested out on EVS see how it works, it could be good but also could end up as un organised chaos, if there is no resapwn time so areas will be come impossible to traverse
 
I voted no. Once you start having the instant respawn it will be more difficult to cap the points, which don't always work anyway. This will just turn the map into a free-for-all instead of the hybrid it is now.

Perhaps making it like CS where you only get one life per round might be interesting to try. It should eliminate spawn camping all together and you can still win by capping or eliminating the opposing team.

We tried doing 1 life per player, and it failed miserably. Those who didn't use the spectator exploit simply got impatient.

And since when did our mission become having the highest server rankings? Granted, it's important, but I feel that we're losing sight of our stated mission,

"These successes are attributed to our mission, which is to provide a place where gamers from all over the world, of all calibers, can meet for family friendly, respectful game play."

Please correct me if I'm wrong, but I don't see anything about having the highest server rankings nor the best sponsors. Don't get me wrong, I appreciate both, but like I said, I feel that we're losing sight of our goal.
 
I say we give it a trial period and reconvene (so to speak).
If the foreseeable issues arise, we can just change it back.
 
I'll keep this going until hammer and I have come to a decision. As of 9/23 it looks like Instant Respawn/Reduced spawn will be implemented.
 
We tried doing 1 life per player, and it failed miserably. Those who didn't use the spectator exploit simply got impatient.

And since when did our mission become having the highest server rankings? Granted, it's important, but I feel that we're losing sight of our stated mission,

"These successes are attributed to our mission, which is to provide a place where gamers from all over the world, of all calibers, can meet for family friendly, respectful game play."

Please correct me if I'm wrong, but I don't see anything about having the highest server rankings nor the best sponsors. Don't get me wrong, I appreciate both, but like I said, I feel that we're losing sight of our goal.

I totally agree but even if the respawn does change it wont effect the whole mission we sought after in the beginning but I think its fine if we wana focus on getting the population up but that wont effect our administering goal.
 
I totally agree but even if the respawn does change it wont effect the whole mission we sought after in the beginning but I think its fine if we wana focus on getting the population up but that wont effect our administering goal.

And I see exactly what you're saying. I wasn't meaning in the context of altering the servers. It's just that, not only in this thread, I've heard a lot of over zealous "anything for the server population" attitude. And I would be overjoyed if I woke up tomorrow morning to find that BAR BAS and Dust held the top 3 insurgency server spots, but that still isn't the eGO objective, and I don't want us to drift from that.

Anyway, this is off topic.

So dust2, I think we should do a trial for reduced spawn times, I'm not too crazy about the idea, but I'm open minded enough to try it.
 
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