This post attracted my attention because it's about medics and that's a class I tend to play often. I have to start out by agreeing with the statement that if you want to complain about medics and the way the a medic is played, strap on the medigun pull on the gloves, put on the spectacles and walk around (actually better run) in their boots for awhile. It can be truly frustrating when you get dominated by multiple people as a medic because no one will watch your back while you heal them. Then when they are ubered, all they want to do is charge ahead willy nilly and rack up kills or spawn camp.
Now...Soldiers are in fact not the ones that best cover a medic because of their slower rate of fire and how often they have to pause to reload. Not to mention in close quarters they are liable to do splash damage to themselves as well. But let's assume for the sake of argument that you are super soldier (no not Captain America) and that is not an issue for you because you're all that and a bag of chips. Soldiers are the first one to leave a medic high and dry because they are likely to rocket jump away to someplace across the map and leave you standing there with no cover and no one to heal. And if you are in fact such a great soldier and king of the battle field who can "best access a situation since you're doing all the fighting and know what you're doing", then it shouldn't be a problem to take the hit on health for the jump to give you a tactical advantage. You might consider rocket jumping and landing perfectly square on a health pack, problem solved.
Scouts who are burning to death are often the ones that will call for medic and then run away from you at full speed to try and get to a health pack. And while scouts can wreak havoc on a battlefield, even a team full of scouts are not liable to stand up against say a few pyros or heavies. Despite their "health cushion" heavies are slower moving targets and are more easily taken out by snipers or a few different attackers all focusing on him. Thus taking your gun off him for a second can many times mean the difference of him staying up. Not to mention heavies provide the best cover for a medic to hide behind in a confined space like a vent or sewer.
Thus "the conclusion we can arrive at is simple" if you are a medic and your teammates are dying...that's the name of the game. We aren't playing paddy cake out there we are firing weapons with the intention of killing. A medic cannot be everywhere at once even if he tries. We will often try triage and heal who we can but few people like to play medic and mess up their kill/death ratio.
After my preceding novel I will leave you with one thought. If you seek to blame one class or a few people playing a game that's called Team Fortress 2, then you aren't playing as a team. Telling a person or a particular class (a support class at that) that it's their fault you lost a game...isn't great sportsmanship.
Thank you for reading this post and I'll see you and quite possibly heal you on the battlefield.
Now...Soldiers are in fact not the ones that best cover a medic because of their slower rate of fire and how often they have to pause to reload. Not to mention in close quarters they are liable to do splash damage to themselves as well. But let's assume for the sake of argument that you are super soldier (no not Captain America) and that is not an issue for you because you're all that and a bag of chips. Soldiers are the first one to leave a medic high and dry because they are likely to rocket jump away to someplace across the map and leave you standing there with no cover and no one to heal. And if you are in fact such a great soldier and king of the battle field who can "best access a situation since you're doing all the fighting and know what you're doing", then it shouldn't be a problem to take the hit on health for the jump to give you a tactical advantage. You might consider rocket jumping and landing perfectly square on a health pack, problem solved.
Scouts who are burning to death are often the ones that will call for medic and then run away from you at full speed to try and get to a health pack. And while scouts can wreak havoc on a battlefield, even a team full of scouts are not liable to stand up against say a few pyros or heavies. Despite their "health cushion" heavies are slower moving targets and are more easily taken out by snipers or a few different attackers all focusing on him. Thus taking your gun off him for a second can many times mean the difference of him staying up. Not to mention heavies provide the best cover for a medic to hide behind in a confined space like a vent or sewer.
Thus "the conclusion we can arrive at is simple" if you are a medic and your teammates are dying...that's the name of the game. We aren't playing paddy cake out there we are firing weapons with the intention of killing. A medic cannot be everywhere at once even if he tries. We will often try triage and heal who we can but few people like to play medic and mess up their kill/death ratio.
After my preceding novel I will leave you with one thought. If you seek to blame one class or a few people playing a game that's called Team Fortress 2, then you aren't playing as a team. Telling a person or a particular class (a support class at that) that it's their fault you lost a game...isn't great sportsmanship.
Thank you for reading this post and I'll see you and quite possibly heal you on the battlefield.


















It is quite tragic.





