Demoman update!

complete opposite of what we were expecting im sure... might be fun tho... i just hope they dont re-skin him with blue paint on his face and make him yell that little "..take our lives.." speech. hehe
 
It has begun. And lo, the ritual of constant checking for new weapons begins.

Well this could change things up a bit, lose Stickies for Fire and Blast damage resistance and a second melee weapon. Looking forward to see what else they give him, and the Soldier. As well as the Soldier's part in the story arc. Also, Demo's are catching up, a lot.
 
I think I may actually like playing the Demoman after this update. I doubt we will see much shield users though since the sticky launcher is the most powerful weapon in the demo's arsenal (or maybe that will change?). Regardless, seems like a gimmick/for fun weapon. Not one that will majorly change the class.

Also, lol@idleness jab in the comic.
 
In the last page of the comic, you see what looks like 3 crates. One probably held the sword, another holds the shield, and a third's name is obscured.

Untitled-1.jpg


I wonder what it could be..
 
In the last page of the comic, you see what looks like 3 crates. One probably held the sword, another holds the shield, and a third's name is obscured.

Untitled-1.jpg


I wonder what it could be..

Scottish Reserve? premium Scottish liqueur maybes?
 
I'm still guessing they're going to make the pill shooter into a MIRV-type grenade - less damage on contact, but has lots of small explosions afterward.
 
Scotch Reserve makes sense for that box; something to make you think twice before using the shield?

And did I read the shield description right? You'll be able to charge faster than the scout? MADNESS! Of course, the update texts never harp on the negatives of each weapon, only the positives.

The part about the sword being forged for years in the fires of burning English kings was somewhat funny for this history buff.

I will be shocked, however, if they fail to mention Robert Burns or Haggis somewhere in this update. And where are the bagpipes? I would have LOVED bagpipes as an unlockable. +5% speed for all teammates and - 10% speed for all enemies within hearing range; no hits are crits. An aural Natasha.
 
I'm thinking Scottish Reserve would be like the Demo equivalent of Bonk!, but you do more damage and you get like laggy walking speed hahaha.
 
Scotch Reserve makes sense for that box; something to make you think twice before using the shield?

And did I read the shield description right? You'll be able to charge faster than the scout? MADNESS! Of course, the update texts never harp on the negatives of each weapon, only the positives.

The part about the sword being forged for years in the fires of burning English kings was somewhat funny for this history buff.

I will be shocked, however, if they fail to mention Robert Burns or Haggis somewhere in this update. And where are the bagpipes? I would have LOVED bagpipes as an unlockable. +5% speed for all teammates and - 10% speed for all enemies within hearing range; no hits are crits. An aural Natasha.

The sword is cursed. Which means you have less health when wearing it. That's a negative they mentioned. Of course, Once you kill someone, your health boosts back up, as well as your movement speed. You can't get buffed anymore once you get over 4 kills with it.

I sense a eGO Event with this. SCOTTISH DRUNK MAN FIGHT TO THE DEATH!

Now how much fun would that be? That would be Madness! SCOTTISH MADNESS!

Im just waiting for the demo to have a kilt. Please Valve? :)
 
Hey, did anyone find any secret links in the comic? I wasn't able to on my first run through it.
 
wow, we are starting to play a medieval shooter game.
I like the way you think

I sense a eGO Event with this. SCOTTISH DRUNK MAN FIGHT TO THE DEATH!

Now how much fun would that be? That would be Madness! SCOTTISH MADNESS!

Im just waiting for the demo to have a kilt. Please Valve? :)

I also like the way you think. I absolutely cannot wait until this event happens.
 

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