The above was posted by endless in his dev log on the 25th.Here are the changes in reload coming with the next patch:
Reloading will finish even if you change your stance. However if you try to initiate reload while in a jump that will fail. If you started reloading and jump that will cancel the reloading process. This change is pretty much wrapped up and in the testing process.
- Can change stance while reloading.
- Can not reload while jumping.
- Jumping cancels reloading.
Another change is to provide the community the ability to test increased armour for the USMC torso (fake armour), by raising the level of damage the torso can take until the USMC is dead. This is basicaly part of the beta 3 teams inbalance strategy of the differences between NATO and Insurgent forces, which we would like to test in the field already, so we can provide an optimal value in beta 3 for it. More details about the armour one once it's final.
Small addon for league play (also already wrapped up and in the testing queue):
Details about ETA once the armour part is finalized.
- Server changes to console variables are printed to the chat on all connected clients.
The reload fix is definitely welcome, and I'm glad to see the Marine armor, as many people have been asking for it (myself included) on the forums for awhile now.
EDIT: Page two (of this thread) has an updated quote from the developers. Be sure to check that out as well.
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posted today by Endless
