Another update coming right up!

The Yeti

EGO Is My Life!
Joined
Mar 25, 2009
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Here are the changes in reload coming with the next patch:
  • Can change stance while reloading.
  • Can not reload while jumping.
  • Jumping cancels reloading.
Reloading will finish even if you change your stance. However if you try to initiate reload while in a jump that will fail. If you started reloading and jump that will cancel the reloading process. This change is pretty much wrapped up and in the testing process.

Another change is to provide the community the ability to test increased armour for the USMC torso (fake armour), by raising the level of damage the torso can take until the USMC is dead. This is basicaly part of the beta 3 teams inbalance strategy of the differences between NATO and Insurgent forces, which we would like to test in the field already, so we can provide an optimal value in beta 3 for it. More details about the armour one once it's final.

Small addon for league play (also already wrapped up and in the testing queue):
  • Server changes to console variables are printed to the chat on all connected clients.
Details about ETA once the armour part is finalized.
The above was posted by endless in his dev log on the 25th.

The reload fix is definitely welcome, and I'm glad to see the Marine armor, as many people have been asking for it (myself included) on the forums for awhile now.

EDIT: Page two (of this thread) has an updated quote from the developers. Be sure to check that out as well.
 
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Interesting. I'm glad the game is finally getting patches again, whether they're good or not. Any work is better than none.
 
The reload fix is definitely welcome, and I'm glad to see the Marine armor, as many people have been asking for it (myself included) on the forums for awhile now.
That wont be fair for insurgents....nonetheless I still get to pwn both ways
 
That wont be fair for insurgents....nonetheless I still get to pwn both ways

well i think its going to be fairer now, because insurgents have the advantage on most maps and defending is defintly easier then attacking, further more do the insurgents have a lot of benefits while defending for exemple the rpg's on almaden, the map advantage on karkar,.... so i think its defintly a good thing, further more a headshot is still a headshot, marines wont have body armor on their head you know.
 
Reload canceling. Very welcome.

insurgents have the advantage on most maps and defending is defintly easier then attacking, further more do the insurgents have a lot of benefits while defending for exemple the rpg's on almaden, the map advantage on karkar,.... so i think its defintly a good thing, further more a headshot is still a headshot, marines wont have body armor on their head you know.

And two Insurgent snipers in Sinjar can wreck a team.
 
Won't be fair for insurgents? Are you joking? They're adding it to actually try and balance the game, which is one of the biggest problems with INS. All the veteran players know which team is easier for each map and so they all join that team. So the easy team has all the good players and the noobs get wrecked over and over and over again.
 
They should make INS more agile, speedy, if Marines get Armor.

Perfect idea because the insurgents weapons are also more powerful!
ak 47 vs
m16 draganov vs m 14
rpg vs 203
even the pistols are better
I think it's easier to play with insurgents than marines so I would not mine if the marines got armor as long as the insurgents can run faster!
 
Reloading works pretty well in the tests now, so we are eager to release those changes as soon as some minor stuff have been dealt with. After lots of testing with the armour cvar it turns out not to balance out the way we would like it to at the moment, so it has to undergo further changes. That is not going to delay the next patch however, the feature will be put for production in a later patch so we can release the reload changes and the rest of the scheduled fixes. We are working on ironing out 2 bugs, one related with the reload behaviour as is and will probably update some materials as they become ready in the upcoming patch.
Printing out rcon cvar changes in the chat also works fine. This league feature will show you the cvar you changed in real time with the new value followed by the old value in brackets.
You'd be also pleased to hear that there will be going to be a forum update in the near future adding new anti-spam features.
So don't worry about armor just yet ;) posted today by Endless

However, I totally support it. Everybody wants a "realistic" mod (pfft) and then complain when a realistic element is added. Marines are TRAINED soldiers while insurgents are not. The marines are better equipped, and have train with it to the point that they would move just as well as a typical insurgent in combat.

This isn't the reason that I support it however, because I wish all games would totally reject realism and replace it with a tactical atmosphere which is what the INS devs have repeatedly stated.

I support the armor because as APR has said, it will balance the game. Think about how many times you've shot a well-placed burst from an m16/m4 into an insurgent's back just for him to whip his ak47 around and 1 shot you in the toe.
 
Won't be fair for insurgents? Are you joking? They're adding it to actually try and balance the game, which is one of the biggest problems with INS. All the veteran players know which team is easier for each map and so they all join that team. So the easy team has all the good players and the noobs get wrecked over and over and over again.

Ahh marines have a advantage on no map!
If you want to play insurgency hardcore you go marines
If you want to just play and kill people go insurgents

Insurgents all ways have a upper hand
sinjar,karkar,HADITHA lol those are just a quick 3 please tell me 1 map marines have the upper hand ? None
lol!
 
I like that we're getting patches not sure more reasons to have reloads interrupted would be what I'd ask for but ok.
 

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