BAS and !guns

The !guns commads does allow to switch gun class when special needs arise. If it helps populate the servers , then I would use it. Please leave sniper class weapon in. You never know when you may need that sniper.
 
I'll edit out the sniper rifles from the BAR server.

My objection is not toward the inclusion (or lack thereof) of sniper rifles, but that the command destroys the balance that the game was designed for. The maps are made for teams consisting of four sergeants, two support guns, two marksmen, two grenadiers, an engineer and five riflemen against four militants, five riflemen, two support gunners, two RPGs, two snipers, and a sapper. 16 AKSs/M4s is every bit as game-breaking as 16 Snipers.

I love the convenience just as much as the next user, but I appreciate what the game was built for, too, and the game should take precedence over personal desire. Isn't that why we have that whole teamwork thing going on? I'm sure we would all love to be able to Rambo every map and win it for our team single-handedly, but that's not what this game is for.

EDIT: Read BAS, not BAR. Whoops. Sorry, Hammer. I thought that the thread was entirely about what we plan to do about BAS, not BAR. Do whatever you want to BAR (within reason), but leave BAS vanilla. If any changes are going to be made to BAS, make it to the map rotation.

If it helps populate the servers , then I would use it.

Frankly, an empty server deters users much more than the presence of !guns. I sat in BAS today for more than three hours sending out invitations periodically, and not a single eGO member joined me, save for Megabit Gatorlord, who played for a few minutes, then left to play on a server with people in it. Population peaked at six players. Only a few players stayed for a whole round, much less a single map. I got some nice one-on-one time with a newbie and showed him the ins-and-outs of Haditha and Buhriz, but he's the only player that I can remember playing for more than a map.

EDIT: Forgot to mention Vent. I was in Ventrilo the entire time with my comment saying that I was in BAS. Last I remember checking it was "Two hours later, and I'm still the only one in BAS! Help!", or something along those lines.

EDIT 2: Correction. "Two hours later, still the ONLY PLAYER IN BAS. And you guys wonder why it's empty... Join join join!"
 
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Please leave sniper class weapon in. You never know when you may need that sniper.

But what use if half your team is trying to snipe? And so is the other team. XD I think the special weapons need to be taken out and leave the M4s and Rifleman (Ins team) classes in there.
 
Like IngeniousDodo said, any possible !GUNS setup alters the game's balance, and therefore the gameplay.

However, the question to answer before changing anything is to figure out what's the reason why a server isn't as populated.

So, what can we do to figure out if !guns is the "make-or-break" thing?
A pretty acurate way I can think of, is having two servers with the same map-rotation, one of them with !guns enabled.
The server's name should note that that the !guns mod is running.
In every server there should be the same amount of eGO players, so that none is empty. (During the main hours)
After a week or two comparing the stats should give a clue which server random players (= non eGO) prefer.

I'm not too sure that's the best way (or if it's good at all), so any other ideas?
 
guns guns guns I think its great if I can remember to use the menu. Any thing to keep the servers full.
 
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