Zombie Mod Changes and Updates!

Rogue Sniper

EGO Is My Life!
Legacy Members
Joined
Jan 16, 2007
Messages
6,091
In hopes of getting Zombie Mod more popular with not only our members but the pubs as well we have decided to change some settings on Zombie Mod and start to add/remove maps as we see fit.

We are going to be tweaking the server over the next few weeks, this includes the zombie classes, unlimited ammo and the maps. Please do not tell us what to tweak as we will be doing this our selves until we perfect it as well as we can.

__________________________________________________

Maps

Added:

They are downloaded automatically when connecting to the server if you dont have them.
(You can download these manually via the 2 FTP's that are hosting them individually or download Map Pack 1, for all 5 maps)


zm_roy_old_industrial_fix

[Map Pack 1] [Single Map Mirror 1] [Single Map Mirror 2]

zm_roy_abandoned_canals_v12

[Map Pack 1] [Single Map Mirror 1] [Single Map Mirror 2]

zm_panic

[Map Pack 1] [Single Map Mirror 1] [Single Map Mirror 2]

zm_miniature_room_v1

[Map Pack 1] [Single Map Mirror 1] [Single Map Mirror 2]

zm_isolation_x1

[Map Pack 1] [Single Map Mirror 1] [Single Map Mirror 2]


Removed:

zm_moonlight_v2

zm_westwood_final

zm_runforyourlife

zm_natalyas_ship_v3

zm_clocks_final


__________________________________________________​


Changes

New, changed, removed maps: (See above) We have added some new maps, removed some old non-played and unbalanced maps as well as fixed old maps to be more balanced and optimized. There are more maps to come slowly over the next weeks as they have to be sure to have the best optimization for best game performance, have zero inappropriate content, and be balanced as possible. Also my college internet is horrible and has pathetic upload speeds. There will be no zombie escape maps added nor will they be added to the rotation.

Classes: (See below) Because of unlimited ammo we have added classes which consist of fast, normal, strong, special (see below for better specifics as there are 6 classes).

Unlimited ammo: Not all guns have unlimited ammo, we cannot change this setting many guns do have unlimited ammo so use those. NOT ALL GUNS HAVE UNLIMITED AMMO! WE CANNOT FIX THIS!

We will heavily enforcing the pistols only in crouch only spots heavily as well as enforcing the not barricading crouch only spots as well!
We will heavily enforcing the pistols only in crouch only spots heavily as well as enforcing the not barricading crouch only spots as well!
We will heavily enforcing the pistols only in crouch only spots heavily as well as enforcing the not barricading crouch only spots as well!
We will heavily enforcing the pistols only in crouch only spots heavily as well as enforcing the not barricading crouch only spots as well!
We will heavily enforcing the pistols only in crouch only spots heavily as well as enforcing the not barricading crouch only spots as well!




__________________________________________________​

Model

This is what you look like as a zombie, has no effect to the game play though can help you see what a player is by zombie skin. Certain classes have certain skins so use this to your advantage.

Health

This is how much health you start with. As the first zombie it is double this. You are defaulted to Horde (Classic) when you are the alpha zombie. You may change this by using !zmenu and selecting classes in which you will spawn as that class when you die.

Speed

How fast you run as a zombie. Default CSS speed (Human speed) is 250; 260 with a scout out; 325 if bunny hopping as a human.

Knock Back

Is the multiplier that you as a zombie get knocked back when shot in the head. A multiplier of one is little to no knock back. Multiplier of two is double the original knock back. Three is three times as much and so forth.

__________________________________________________​

Classes:

Horde

Description: Classic quick, normal strength zombies. They're zombies that moan.

  • Model: zh_zombie003
  • Health: 2500
  • Speed: 300
  • Knock Back: 4

Uncommon


Description: Not seen as much. Uncommon zombies have more health and higher knock back as classic zombies. However they are the same speed as humans.

  • Model: zh_charple001
  • Health: 3750
  • Speed: 250
  • Knock Back: 5

Hunter

Description: Hunters, like in L4D/2 are quick and nimble zombies. They are fast, but have higher knock back than any other zombie class as well as less health. Great to catch up on humans. Zig-zagging works best to reduce being shot.

  • Model: zh_zombie003
  • Health: 1250
  • Speed: 425
  • Knock Back: 6

Heavy

Description: While not the strongest, heavies do have more health than all but the Tank. Heavies are slow and have low knock back. Great as distractions for other zombies.

  • Model: zh_corpse002
  • Health: 5000
  • Speed: 200
  • Knock Back: 3

Tank

Description: Tanks are the strongest, slowest and lowest knock back out of all the zombie classes. Great to assault tight spaces. Best used in combination with other zombie types.

  • Model: zh_corpse002
  • Health: 10000
  • Speed: 150
  • Knock Back: 2

Rare Infected

Description: Information corrupted in transfer, database reconstruction in progress.

  • Model: zh_charple001
  • Health: 2000
  • Speed: 275
  • Knock Back: 5
  • Additional field information corrupted in transfer, database reconstruction in progress.

__________________________________________________​

DISCLAIMER | WARNING | NOTICE

DO NOT COMPLAIN ABOUT MAPS THAT ARE BEING ADDED OR REMOVED!
DO NOT COMPLAIN ABOUT MAPS THAT ARE BEING ADDED OR REMOVED!
DO NOT COMPLAIN ABOUT MAPS THAT ARE BEING ADDED OR REMOVED!
DO NOT COMPLAIN ABOUT MAPS THAT ARE BEING ADDED OR REMOVED!
DO NOT COMPLAIN ABOUT MAPS THAT ARE BEING ADDED OR REMOVED!

DO NOT SUGGEST TO LEADERSHIP ABOUT THE ZOMBIE HEALTH, SPEED, KNOCK BACK, ETC!
DO NOT SUGGEST TO LEADERSHIP ABOUT THE ZOMBIE HEALTH, SPEED, KNOCK BACK, ETC!
DO NOT SUGGEST TO LEADERSHIP ABOUT THE ZOMBIE HEALTH, SPEED, KNOCK BACK, ETC!
DO NOT SUGGEST TO LEADERSHIP ABOUT THE ZOMBIE HEALTH, SPEED, KNOCK BACK, ETC!
DO NOT SUGGEST TO LEADERSHIP ABOUT THE ZOMBIE HEALTH, SPEED, KNOCK BACK, ETC!

DO NOT COMPLAIN ABOUT THE CHANGES TO ZOMBIE MOD!
DO NOT COMPLAIN ABOUT THE CHANGES TO ZOMBIE MOD!
DO NOT COMPLAIN ABOUT THE CHANGES TO ZOMBIE MOD!
DO NOT COMPLAIN ABOUT THE CHANGES TO ZOMBIE MOD!
DO NOT COMPLAIN ABOUT THE CHANGES TO ZOMBIE MOD!

 
Last edited:
Reserved for classes and map changelist

4/5/2010

- Zombie Knockback doubled from current value
 
Last edited:
I like the changes. They are actually everything i wanted changed, now i can play and not get mad at some of the maps lol. Thanks for keeping us updated!
 
its funny how I wanted to suggest something like this but a wcs mod
 
Sounds good, I might actually try playing in this server again :D

Also,
ITT: Rogue repeats things a lot.
ITT: Rogue repeats things a lot.
ITT: Rogue repeats things a lot.
ITT: Rogue repeats things a lot.
ITT: Rogue repeats things a lot.
 
Awesome! Loved playing zombie mod with you tonight rogue. Love the changes except for how annoying the gunshot sound will get because of no realoading but we can all get over that xD

~R3D
 
Sounds good, I really enjoy the escape maps, I remember when we first got the server and thats all we played, man Wish we had some more escape maps, I'd play alot more if we did.
 
is it just me or were they leaning heavily on the ol' Left4Dead crutch there?

but its cool though i like left4dead :P
 

Latest posts

Back
Top