I have several weeks playing with all on this map, I think that is wonderful community.
However I have noticed with displeasure the limited performance of some allies
which simply stay caring the second allied flag.
I understand that many players are beginers, however It is important to know that this game is won by taking positions and flags, rather than kill more and die less.
Is important have a defense, but is more important win the game!.
If we evaluate the percentage of time taken flags we can see that the allies have only 35-40% percent in the bridge and 10% or less in the axis flags, this is unacceptable!.
It is important that the players develop Attack skills, (attack skills=Take the balls well placed) And the admin of the server give a significant value in the personal rates for flags taken to stimulate more courage and aggressiveness in the players
Because a player who wins the game for his team taking the first flag of the enemy under attack of a GM, has more value to me than one that only stays hidden killing people.It is only a hint.
From my point of view the way that the server is designed to stimulate people to kill and not die,
and see how their rates increase, but the sense of the game is in the courage to take a flag enemy, Importantly it should be valued.
They are different ways to play, but the most important thing is to win! !mistrust
I apologize for my bad English and I hope you understand the meaning from what I mean, for the players, and What really must wait the server of his players.
Just a comment!
PaX for aLL
PaX=peace
However I have noticed with displeasure the limited performance of some allies
which simply stay caring the second allied flag.
I understand that many players are beginers, however It is important to know that this game is won by taking positions and flags, rather than kill more and die less.
Is important have a defense, but is more important win the game!.
If we evaluate the percentage of time taken flags we can see that the allies have only 35-40% percent in the bridge and 10% or less in the axis flags, this is unacceptable!.
It is important that the players develop Attack skills, (attack skills=Take the balls well placed) And the admin of the server give a significant value in the personal rates for flags taken to stimulate more courage and aggressiveness in the players
Because a player who wins the game for his team taking the first flag of the enemy under attack of a GM, has more value to me than one that only stays hidden killing people.It is only a hint.
From my point of view the way that the server is designed to stimulate people to kill and not die,
and see how their rates increase, but the sense of the game is in the courage to take a flag enemy, Importantly it should be valued.
They are different ways to play, but the most important thing is to win! !mistrust
I apologize for my bad English and I hope you understand the meaning from what I mean, for the players, and What really must wait the server of his players.
Just a comment!
PaX for aLL
PaX=peace













