I took the 45 minutes I needed to read it twice over. Very nice. You could be a writer just for that page-count dedication lol! I would be happy to help you on future guides, and, after you get them done, I will combine them with my guides/logic(especially for spies) and it will be the all-empowering guide of TF2. Even xosniper would be amazed. Then Kevimaster would go *OMGSRSBSNSS* and we would all laugh and then Idol comes in and is like: *Gravity cat not amused* *dance* Then computer screens fly at Idol and we all see Mister Adam pointing at Idol yelling *HAAAXXX!!!* while hiding a banhammer behind his back. Ahh thats the stuff.
I took the 45 minutes I needed to read it twice over. Very nice. You could be a writer just for that page-count dedication lol! I would be happy to help you on future guides, and, after you get them done, I will combine them with my guides/logic(especially for spies) and it will be the all-empowering guide of TF2.

This is very good. My one concern is the heavy section. If you have a skilled medic, even if the engie is with his gun, you can still take it down.
Step 1) Uber
Step 2) Medic runs in front of the heavy.
Step 3) Heavy follows directly behind medic.
Step 4) Once very close, spin up and fire.
This works because the gun shoots at the closest opponent. The medic is fast enough that the gun won't push him back like it does the heavy. With the heavy close, there is enough damage done to take out the gun.

No prob. I pride myself on knowing the tactics of this game in and out. If you'd like a proofreader on the version 2 after the update, it would be my honor.