Engineer Guide

I can't wait for the update. I take pride in killing scent-trees without a gimpy uber.


All your scent-tree belong to xosniper
 
I took the 45 minutes I needed to read it twice over. Very nice. You could be a writer just for that page-count dedication lol! I would be happy to help you on future guides, and, after you get them done, I will combine them with my guides/logic(especially for spies) and it will be the all-empowering guide of TF2. Even xosniper would be amazed. Then Kevimaster would go *OMGSRSBSNSS* and we would all laugh and then Idol comes in and is like: *Gravity cat not amused* *dance* Then computer screens fly at Idol and we all see Mister Adam pointing at Idol yelling *HAAAXXX!!!* while hiding a banhammer behind his back. Ahh thats the stuff.
 
I took the 45 minutes I needed to read it twice over. Very nice. You could be a writer just for that page-count dedication lol! I would be happy to help you on future guides, and, after you get them done, I will combine them with my guides/logic(especially for spies) and it will be the all-empowering guide of TF2. Even xosniper would be amazed. Then Kevimaster would go *OMGSRSBSNSS* and we would all laugh and then Idol comes in and is like: *Gravity cat not amused* *dance* Then computer screens fly at Idol and we all see Mister Adam pointing at Idol yelling *HAAAXXX!!!* while hiding a banhammer behind his back. Ahh thats the stuff.

omg, I want to see that movie.
 
I took the 45 minutes I needed to read it twice over. Very nice. You could be a writer just for that page-count dedication lol! I would be happy to help you on future guides, and, after you get them done, I will combine them with my guides/logic(especially for spies) and it will be the all-empowering guide of TF2.


Yeah, I have a template prepared for this already; it's just a matter of putting the guides together. I've had a plan to make a TF2 guide since about 2008 :p

I'm currently in the process of updating this guide a little more and anticipating the update... after that, I'll likely start doing some more classes that I know well, and then I might just end up consulting some more learned members of the TF2 community here for the classes I royally suck at. This guide, after the changes and some more sections I'm thinking about adding, may well exceed 50 pages.
 
Downloading now! Thanks for putting this together!
 
This is very good. My one concern is the heavy section. If you have a skilled medic, even if the engie is with his gun, you can still take it down.

Step 1) Uber
Step 2) Medic runs in front of the heavy.
Step 3) Heavy follows directly behind medic.
Step 4) Once very close, spin up and fire.

This works because the gun shoots at the closest opponent. The medic is fast enough that the gun won't push him back like it does the heavy. With the heavy close, there is enough damage done to take out the gun.
 
This is very good. My one concern is the heavy section. If you have a skilled medic, even if the engie is with his gun, you can still take it down.

Step 1) Uber
Step 2) Medic runs in front of the heavy.
Step 3) Heavy follows directly behind medic.
Step 4) Once very close, spin up and fire.

This works because the gun shoots at the closest opponent. The medic is fast enough that the gun won't push him back like it does the heavy. With the heavy close, there is enough damage done to take out the gun.


It's true, and not only have I seen this done, but I myself have done it. It's the standard thing to do if you're a good medic. And it's true, I didn't mention this, and I probably should have. The assumption I had was simply that if you follow my section on good sentry placement, it will be rare that a heavy can make it close enough to do the damage he needs to do. Think of the turbine intel hall: He has to close 1024 units under pushback. Better yet, 90% of the time, they will not be running behind the medic to get close, they'll spin up immediately on leaving the door and run behind the medic that way. This makes them slower, and generally means they won't get there in time.


And generally, I see VERY few heavies do that fourth step. The general action is to spin up and fire at it the whole time. It's true that now that since valve buffed walking speed while the gun was spun up, it becomes a more viable threat, but 9 times out of 10, it is not a heavy that takes out my gun.

So that's why I didn't mention it. However, you do bring up a good point; it's the proximity that matters. I WILL include this as an addition when I update my guide for the engie's update. Thanks very much for the feedback! :D
 
No prob. I pride myself on knowing the tactics of this game in and out. If you'd like a proofreader on the version 2 after the update, it would be my honor.
 
No prob. I pride myself on knowing the tactics of this game in and out. If you'd like a proofreader on the version 2 after the update, it would be my honor.

I may take you up on it. I'll be reformatting some of the sections and making it cleaner. In retrospect, I should have taken some more time with formatting and flow. This was orignally an update to a guide I put out long ago, which was 13 pages. I anticipated it taking an hour, and promised a bunch of people it would be out that night... it took a little more than an hour. I'm just glad I started at 6:00, so I had the extra time. Now that I actually have some time to spend on it, I can make it a little prettier and a little better formatted.
 
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