- Joined
- Oct 12, 2008
- Messages
- 2,648
Awesome!
I agree with you Frisky. But I think maybe sapping an SG and waiting on a pyro to unsap it is ample opportunity to backstab them.
A smart pyro wont stay in 1 spot hammering the sentry with his back turned to a spy, knowing that he just killed the engi and is trying to get the sentry as well.

Pyros these days are only good for spy killing, so this update will help them plenty. Nobody actually uses offensive pyros anymore, with the new heavy being basically a ranged pyro, and all the other class buffs. Pyro has basically become complete defense, blowing back ubers and catching spies.
Would you consider the pyro being smart if he's using the hammer to begin with?
Exactly.
I'll grudgingly give up the axe to pop off saps, as odds are I'm playing pyro to help protect the equipment (as well as everyone's back).
Now hold on a moment. Spies are freaking out, and engies are loving it. But, I think we're all failing to look at one particular detail:
Why in the HELL would I, as a pyro, trade away my own ability to one-shot any flaming enemy that isn't a heavy for the ability to kill a sapper, if I, as an offensive class, just happen to be kicking around a sentry embankment when the engie isn't there? Better yet, why the hell would I whack the SAPPER if instead, I could flame and then one-shot the SPY? That just doesn't make any sense.
Yes, there have been times when I'm playing engie, There's a firefight around my gun in which I die, and then 3 of my teammates stand around my gun and watch helplessly as it's sapped to death. But, it still doesn't make ANY sense that a pyro would sacrifice his own damage output for the ability to kill sappers. In my head, this remains a trivial weapon.
+1
Pyros (non W+M1 pyros) are team oriented. They're goals are: Disrupt enemy spy activity, help protect Engineers Equipment, and Air-blast opposing ubers. At the end of a round, you probably won't see your name in lights, but you'll know you contributed invaluable services to your teams victory. Team effort isn't about getting the most points, but helping your team win ~
Pyros are an offense class, not a support class. I want to set things on fire, not run around shooting air at things.
Note that I believe the pyro changes are perfectly fine. Backburner still needs a buff though...
I think this is no longer the case, especially considering the different kinds of changes to the Pyro Valve has been including over the years.
Thanks for opening my eyes, master engie