Hardcore Respawn Timers

LuxMortim

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Jul 26, 2009
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Hey all, just looking for feedback here and hopefully some notice from the DL's and Advisors.


I'm sure you've all had the following short scenario happen to you on our HC servers:

Get killed, respawn in 5 seconds, take two steps, and *bam*, dead again. Only this time, your respawn timer is at 12 seconds. :glare:


Now, I've played on several different hardcore servers besides our own, and the one thing that seems to set them apart for me (besides rules), is their respawn timers are always under 7 seconds. Always. Makes the HC server more hectic, fast paced, and all around more fun to play in.

I don't know if respawn timers is something we have access to for modification, and I know that Duality has been playing around with some settings, but if this is doable, I would very much like to respawn timers shortened. There is nothing more frustrating to me than being in a huge firefight, getting killed and having to wait 12 seconds to get back to helping out my squadmates when I could be there for backup in less than 5 in most servers.


Feel free to post your opinions, feedback, etc... (if anyone says 'well, don't die as often' or anything along those lines, then I will find you and do this to you: :chair: )

Cheers folks.
 
Dont die so much.

But really the timers are fine imo because hardcore would refer to more realistic (even though respawning isnt that realistic in itself) but it would be more of a punishment for dying.
 
BC2 rewards you for everything you do, except for TK's and dying. Why should I be punished for dying in a mode where 1 to 3 bullets can kill me.
 
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You get rewarded for dying? dying is the one thing you should avoid when doing anything (if possible). Also the timer allows people to defend (longer respawns on attackers) or it can work the otherway by allowing the attackers to attack (less defenders in the area). I find it balances things out.
 
You don't get rewarded for dying. Well, medics do via defibs, but that only benefits them.

With the longer respawn timers and the nature of people, if, for example, the defenders are rolling the attackers back on say Port Valdez, the spawn becomes a killing ground. With shorter timers, if gives the attackers a fighting chance, and once they clear the spawn, the defenders don't have to wait for an excessive amount of time to set up defense again. With longer timers, their base could very easily be overrun. With the longer timers, it becomes unbalanced. (Note, this is without 50 bajillion snipers on Port Valdez; another pet peeve of mine).

Go play in a HC server with shorter timers and experience for yourself the difference it makes in gameplay.
 
I think that our respawn timers are kinda long, but if they change it, they should only take off a few seconds, just enough for it to make a difference.
 
Our respawn timers are set to default from EA/DICE which is a 15 second delay, if you played elsewhere where it was faster its only because they modified it to, which 10 is the absolute minimum anyway. Most every other server out there runs the same respawn timers that we do, so your experience is only with a small percentage of servers. We will not modify our server settings beyond the standard options, sorry.
 
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Our respawn timers are set to default from EA/DICE which is a 15 second delay, if you played elsewhere where it was faster its only because they modified it to, which 10 is the absolute minimum anyway. Most every other server out there runs the same respawn timers that we do, so your experience is only with a small percentage of servers. We will not modify our server settings beyond the standard options, sorry.

I disagree with your decision, Duality. Having the shorter respawn timers vastly improves the gameplay, in my experiences. And it's definitely more than every other server. I'd say it's a 2/3rds ratio, in favor of the 10 seconds.

But, I'm not a DL, so unfortunately I have to live with it. :sleep:


Perhaps a trial run could be possible, where our members get to try the shorter respawn?
 
im up for a trial run. getting tried of dying as soon as i spawn and having to wait so long to re spawn just to die again
 
Normal mode isn't bad, it just takes way too many bullets to kill someone. It also doesn't help that the wonky hit boxes are more pronounced in normal mode as well.

I'm thinking I'll put up a poll for gathering support for a trial run of the shorter respawn timers. Shouldn't violate any rules that I am aware of.
 
BC2 rewards you for everything you do, except for TK's and dying. Why should I be punished for dying in a mode where 1 to 3 bullets can kill me.
What? They got rid of the purple heart awards and such?? :chair:
I would like to agree with LuxMortim. My hatred for the timer works the same in TF2. I don't want a timer that adjusts itself because I died a little bit quicker whilst the team is in our base [killing our dudes.]
 
I like the longer timer, it forces the attackers to think carefully when approaching the defenders. With limited respawn tickets I hate to see groups of people that go 4-16 etc etc because they play like idiots.
 
You're assuming that people actually think in this game. 85% of players just pick a squadmate to spawn on. Which, brings me back to the whole 'spawning on my squadmate faster so I can help him' thing.
 
The timer has always been the same in every other battlefield game that's what makes it so fun. It gives you the time to pick your kit and mentally draw a line where you're gonna go next. Not respawn 7 seconds later and only die again. Honestly the respawn timer is fine, it's there so you try not to die next time.
 
Our respawn timers are set to default from EA/DICE which is a 15 second delay, if you played elsewhere where it was faster its only because they modified it to, which 10 is the absolute minimum anyway. Most every other server out there runs the same respawn timers that we do, so your experience is only with a small percentage of servers. We will not modify our server settings beyond the standard options, sorry.

Duality has spoken guys..........
 
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