- Joined
- Aug 2, 2008
- Messages
- 1,315
This.Again... Starcraft II unit control is HUGE. You need to get flanks, have better positioning, and unit control to win battles. It's a huge part of the game, I'm really tired of all these people saying the units don't require control..
The small little things you have to do with your units takes a ton of skill and tactical decision making, being able to do stutter step micro, tank placement, high ground advantage, blink micro, splitting army, muta micro etc.
People are generalizing the game from seeing a few low level games, or just trying for themselves, massing one unit and 1aing across the map. Sc2 has way more intricate unit control than any game I've seen.
A kitten dies everytime someone claims that Starcraft is all about massing an army and 1a-moving across the map. Granted, this is true in low level games but as you move higher up the ladder and start watching people like HuK, Kiwikaki, Idra and Cool play it's not about the unit count. It's about compositions and how well you can control them.
Just watch a few of Cools' games from the GSL #1 against.. well anyone but the finals against HopeTorture deserve a special mention for being awesome and you'll see what Starcraft really is about.













. But I like the genre so much!










Generic units ftw!!!!! Marines + Marauders + helions = insta win vs Zerg early on in a game, try it.
. Third, if my units were on top of a ramp, I would attempt to funnel them down the ramp. I'd move back, baiting the army in, funneling them 